Available to hire
I’m a rigging technical artist who enjoys working on character art and design. I build animator-friendly and intuitive rigs incorporating a knowledge of anatomy, and write my own Python tools. I enjoy working with game engines like Unity and Unreal, handling tasks ranging from rigging and skinning to implementing animations in-engine.
Some of my notable projects include:
- Project Ecotopia, an eco-futurist game that intends to become part of climate action in gaming and follows design principles from the IGDA Climate SIG’s Environmental Game Design Playbook. The game won 2nd place at IEEE Game SIG 2023.
- Tabula Rasa, a project for Electronic Arts Positive Play Group, where we delivered a character customizer prototype designed to be more inclusive towards people outside the gender binary. The prototype was built in Unreal 5.1.
Skills
Ar
Ch
3D
3D
Experience Level
Artwork
Expert
Character Design
Expert
3D Animation
Intermediate
3D Model
Intermediate
Language
English
Fluent
Education
Qualifications
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