Concept artist, illustrator and product designer with over ten years digital painting and Adobe CS experience. Specialising in rich and unique ideation, iteration and visdev, especially for fantasy and sci-fi projects. Comfortable working to established house styles, having designed licenced products for Warner Bros., Hasbro, Activision-Blizzard, Bandai Namco and more. PORTFOLIO: zuboros.artstation.com

Zuboros

Concept artist, illustrator and product designer with over ten years digital painting and Adobe CS experience. Specialising in rich and unique ideation, iteration and visdev, especially for fantasy and sci-fi projects. Comfortable working to established house styles, having designed licenced products for Warner Bros., Hasbro, Activision-Blizzard, Bandai Namco and more. PORTFOLIO: zuboros.artstation.com

Available to hire

Concept artist, illustrator and product designer with over ten years digital painting and Adobe CS experience. Specialising in rich and unique ideation, iteration and visdev, especially for fantasy and sci-fi projects. Comfortable working to established house styles, having designed licenced products for Warner Bros., Hasbro, Activision-Blizzard, Bandai Namco and more.

PORTFOLIO: zuboros.artstation.com

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Skills

Ch
Character Design
Pr
Product Design
Il
Illustration
Mi
Microsoft Office
Adobe Photoshop
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Experience Level

Character Design
Expert
Product Design
Expert
Illustration
Expert
Microsoft Office
Expert
Adobe Photoshop
Expert
Adobe Illustrator
Intermediate
Cartoon
Intermediate
AI Images
Intermediate
Adobe Premiere Pro
Beginner
3D Model
Beginner
Adobe After Effects
Beginner
Blender
Beginner
Unity
Beginner
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Language

English
Fluent
Japanese
Intermediate
German
Intermediate

Education

Bachelor's Degree in Illustration (Hons.) at Plymouth University
September 6, 2010 - August 1, 2014
BTEC Foundation Diploma in Art and Design at Newcastle under Lyme College
September 1, 2010 - December 4, 2024
A Level in English Language at Alsager School Sixth Form
September 3, 2007 - August 6, 2009
B
A Level in Product Design at Alsager School Sixth Form
September 3, 2007 - August 6, 2009
B
A Level in Fine Art at Alsager School Sixth Form
September 3, 2007 - August 6, 2009
A

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Computers & Electronics, Gaming, Consumer Goods, Manufacturing
    uniE621 Texture Studies (2023)
    Rendering and form practice for various materials/textures. From right to left: Meat, Geode, Wood Blocks, Glass, Chrome, Leather, Magma, Grass, Fries and Ketchup, Gold, Slime and Tree Bark. illustrator designer
    uniE621 Naadir (2024)
    Commissioned character exploration/key art for a good friend's literary project. Using the writing developed so far for the character, I designed a visual representation of Naadir the necromancer. The core idea was to create someone who could look as menacing as possible while still maintaining a human enough appearance to still be able to enter towns or settlements without much suspicion. illustrator designer visdev fantasy
    uniE621 Insomnia Design (2020)
    Private tattoo commission of the fates Clotho, Lachesis and Atropos as personified in 'Insomnia' by Stephen King. illustrator designer
    uniE621 Exile's Keep - AI isometric workflow study
    Simple isometric environment testing the viability of AI generated textures in an illustration/conceptual workflow. All textures were generated in Stable Diffusion and then photo-manipulated to fit isometric angles. Hand painted lighting corrections and props were applied over this. This particular example took longer to construct in total hours compared to freehand illustration, but scalability suggests usage in a large enough project would eventually pay dividends in time. Stage by stage and asset breakdowns available here: https://www.twine.net/signin illustrator ai designer workflow photoshop stablediffusion

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