These soundscapes utilize sampled sounds from Downtown San Jose. These were created as part of a project in the composition department of San Jose State University in which every student needed to make a different soundscape based on a “theme”, of which there were four for this project: Nature sounds, non-detrimental urban sounds, urban/detrimental sounds, and post-human. These soundscapes were
made to be played outside in the Paseo de San Antonio for people to walk through.
I was assigned the urban/detrimental category (detrimental being how impactful the sound source is to the environment), so I made the tracks using recordings and later processed them in softwares like SPEAR, Max, Pro Tools, and Logic. The first track, “Polybuffer,” is more story-oriented
in that I wanted to show a progression of nature sounds being overwhelmed by industrial sounds, so I used samples of birds and sounds of the freeway, light rail sounds, and buses driving by. The second, "Urban/Detrimental," was made of samples from buses, cars, honking, planes, etc. Which were then granulated and placed into a polybuffer and panned across speakers.
Here is a link to both: https://www.twine.net/signin…These soundscapes utilize sampled sounds from Downtown San Jose. These were created as part of a project in the composition department of San Jose State University in which every student needed to make a different soundscape based on a “theme”, of which there were four for this project: Nature sounds, non-detrimental urban sounds, urban/detrimental sounds, and post-human. These soundscapes were
made to be played outside in the Paseo de San Antonio for people to walk through.
I was assigned the urban/detrimental category (detrimental being how impactful the sound source is to the environment), so I made the tracks using recordings and later processed them in softwares like SPEAR, Max, Pro Tools, and Logic. The first track, “Polybuffer,” is more story-oriented
in that I wanted to show a progression of nature sounds being overwhelmed by industrial sounds, so I used samples of birds and sounds of the freeway, light rail sounds, and buses driving by. The second, "Urban/Detrimental," was made of samples from buses, cars, honking, planes, etc. Which were then granulated and placed into a polybuffer and panned across speakers.
Here is a link to both: https://www.twine.net/signinWWWWWWWW…