I have a deep passion for music, art and game design. Experienced in all of these, I seek to provide quality content for games, digital media, and entertainment projects. I grew up enthralled by games and their music, oftentimes picking up instruments during cutscenes to learn the iconic tunes of the games closest to my heart. I have poured my life into two personal crafts and passions - music and gaming. I have always been an avid gamer, but it was my dedication to video game design and sound design that became my craft and focus for many years. I have recently completed a master’s degree in Game Design, while focusing heavily on Sound Design, Environment Art, Digital Content Creation and Level Design. In the program, I utilized 3DS Max and Maya, GitHub, Adobe Illustrator and Photoshop, Tiled, Aseprite as well as ZBrush and other software for digital creation and modeling. I have become proficient in Unity and Unreal Engine as well, and I am actively learning C++ to further my skills as a designer. I am also incredibly comfortable with task management programs such as Trello and Jira while working in teams. I have worked extensively to create multiple games and design projects since the onset of this program, including team based projects and solo-developed games. I have two games currently in development where I am the lead on level design, and you can see examples of my level and world building in “Musician’s Tomb” and “The Sweet Escape” on my portfolio website at _Website not available. Sign in: https://www.twine.net/signup_ My academic, personal, and professional journeys have taught me a wide variety of skills that work together to produce visually stunning worlds and complex game design. I believe that it is this combination of technical and artistic skills that makes me a perfect fit for a game design team, and I know that my background and passions would help me to produce engaging and rewarding content for games.

andrewmannis623

PRO
5.0 (2 reviews)

I have a deep passion for music, art and game design. Experienced in all of these, I seek to provide quality content for games, digital media, and entertainment projects. I grew up enthralled by games and their music, oftentimes picking up instruments during cutscenes to learn the iconic tunes of the games closest to my heart. I have poured my life into two personal crafts and passions - music and gaming. I have always been an avid gamer, but it was my dedication to video game design and sound design that became my craft and focus for many years. I have recently completed a master’s degree in Game Design, while focusing heavily on Sound Design, Environment Art, Digital Content Creation and Level Design. In the program, I utilized 3DS Max and Maya, GitHub, Adobe Illustrator and Photoshop, Tiled, Aseprite as well as ZBrush and other software for digital creation and modeling. I have become proficient in Unity and Unreal Engine as well, and I am actively learning C++ to further my skills as a designer. I am also incredibly comfortable with task management programs such as Trello and Jira while working in teams. I have worked extensively to create multiple games and design projects since the onset of this program, including team based projects and solo-developed games. I have two games currently in development where I am the lead on level design, and you can see examples of my level and world building in “Musician’s Tomb” and “The Sweet Escape” on my portfolio website at _Website not available. Sign in: https://www.twine.net/signup_ My academic, personal, and professional journeys have taught me a wide variety of skills that work together to produce visually stunning worlds and complex game design. I believe that it is this combination of technical and artistic skills that makes me a perfect fit for a game design team, and I know that my background and passions would help me to produce engaging and rewarding content for games.

Available to hire

I have a deep passion for music, art and game design. Experienced in all of these, I seek to provide quality content for games, digital media, and entertainment projects.

I grew up enthralled by games and their music, oftentimes picking up instruments during cutscenes to learn the iconic tunes of the games closest to my heart. I have poured my life into two personal crafts and passions - music and gaming. I have always been an avid gamer, but it was my dedication to video game design and sound design that became my craft and focus for many years.

I have recently completed a master’s degree in Game Design, while focusing heavily on Sound Design, Environment Art, Digital Content Creation and Level Design. In the program, I utilized 3DS Max and Maya, GitHub, Adobe Illustrator and Photoshop, Tiled, Aseprite as well as ZBrush and other software for digital creation and modeling. I have become proficient in Unity and Unreal Engine as well, and I am actively learning C++ to further my skills as a designer. I am also incredibly comfortable with task management programs such as Trello and Jira while working in teams. I have worked extensively to create multiple games and design projects since the onset of this program, including team based projects and solo-developed games. I have two games currently in development where I am the lead on level design, and you can see examples of my level and world building in “Musician’s Tomb” and “The Sweet Escape” on my portfolio website at Website not available. Sign in: https://www.twine.net/signup

My academic, personal, and professional journeys have taught me a wide variety of skills that work together to produce visually stunning worlds and complex game design. I believe that it is this combination of technical and artistic skills that makes me a perfect fit for a game design team, and I know that my background and passions would help me to produce engaging and rewarding content for games.

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Skills

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Experience Level

Ableton Live
Expert
Adobe Illustrator
Expert
3D Design
Expert
Composition
Expert
Unreal Engine 4
Expert
Game Design
Expert
Instrumental
Expert
Logic Pro
Expert
Logo
Expert
Soundtrack
Expert
UI
Expert
Adobe Photoshop
Expert
ZBrush
Expert
Unity
Expert
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Language

English
Fluent

Education

Bachelor of Arts at University of Michigan
August 15, 2018 - May 20, 2022
Master's in Game Design at Lindenwood University
October 11, 2024 - August 16, 2024

Qualifications

Master's in Game Design
January 5, 2023 - August 18, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Retail, Computers & Electronics
    uniE613 Jam Sessions
    https://www.twine.net/signin The following collection of tracks are one-night live produced original tracks with no samples or pre-prepared content. After the single night of production, the tracks are uploaded and forever untouched. They are also all self-performed instrument performed tracks. This means no drag-and-drop, auto-tune, pencil tool or digital support aside from mixing and mastering. The instruments were all played live - whether it was a MIDI controller, piano, drum kit, guitar or bass. This series is a passion project being conducted for the sake of narrowing artistry into specific lenses to practice spontaneously adapting to new projects and themes. The feelings, inspirations and guidelines for each track were given to me by third parties; I am given a prompt and a single night to write, arrange, mix and master each track. Each prompt was given to me as a simple phrase (which is the title of each track) along with a picture generated from AI from a secret/undisclosed prompt elaborating the idea further. AI tools were not used to create the music, arrangement, or sound in any way; it was simply used by the creators of each prompt to generate the visual aid as part of the challenge.
    uniE613 Musician's Tomb
    https://www.twine.net/signin In a hidden valley at the end of a long-forgotten forest, you will stumble upon a mysterious entrance to a curious underground system of puzzles, sounds, and musical experiences. As you progress, you may uncover what sonic secrets were left behind in this tomb... This game project serves as the focal point for my Graduate Thesis for a Master's in Game Design. This game focuses on how game audio and music operate as a key storytelling, emotional directing, and artistic element to capture and guide a player in various decisions and artistic elements of a game. Instead of traditional dialogue, there are minimal scripted UI dialogue scenes, and audio/music will be the primary factor for storytelling and game progression. The aim of the project is to showcase my skills as a sound designer, musician, and composer of game audio, while utilizing these mediums in game to guide a story surrounding the potential and art of music in creative storytelling. This project is a puzzle oriented dungeon crawler game, with a linear and short story. The game is a journey to uncover a lost ancient tomb for a mystical figure who represents a musical godhood. This mythical figure had a deep love for music and instruments, so the tomb is full of mystical sonic secrets and tunes. As you uncover the secrets and solve puzzles, you will progress towards the ancient tomb. More from the storyline is yet to come, as updates will continue into the future!
    uniE613 Portfolio Website
    Here is a link to my portfolio with work examples, and more to come soon! There are games I have developed, music projects, and examples of level design present! https://www.twine.net/signin