I have a deep passion for music, art and game design. Experienced in all of these, I seek to provide quality content for games, digital media, and entertainment projects.
I grew up enthralled by games and their music, oftentimes picking up instruments during cutscenes to learn the iconic tunes of the games closest to my heart. I have poured my life into two personal crafts and passions - music and gaming. I have always been an avid gamer, but it was my dedication to video game design and sound design that became my craft and focus for many years.
I have recently completed a master’s degree in Game Design, while focusing heavily on Sound Design, Environment Art, Digital Content Creation and Level Design. In the program, I utilized 3DS Max and Maya, GitHub, Adobe Illustrator and Photoshop, Tiled, Aseprite as well as ZBrush and other software for digital creation and modeling. I have become proficient in Unity and Unreal Engine as well, and I am actively learning C++ to further my skills as a designer. I am also incredibly comfortable with task management programs such as Trello and Jira while working in teams. I have worked extensively to create multiple games and design projects since the onset of this program, including team based projects and solo-developed games. I have two games currently in development where I am the lead on level design, and you can see examples of my level and world building in “Musician’s Tomb” and “The Sweet Escape” on my portfolio website at Website not available. Sign in: https://www.twine.net/signup
My academic, personal, and professional journeys have taught me a wide variety of skills that work together to produce visually stunning worlds and complex game design. I believe that it is this combination of technical and artistic skills that makes me a perfect fit for a game design team, and I know that my background and passions would help me to produce engaging and rewarding content for games.
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