IHi! 👋 I’m Angela, a User Experience Designer hailing from sunny Spain 🇪🇸 I have a passion for creatively solving problems and designing immersive experiences. I thrive on understanding user needs and constantly asking “why” and “what if” 💭 throughout my design process. I’m a matcha enthusiast, an avid traveler, and an animal lover 💖

Asmezquita

IHi! 👋 I’m Angela, a User Experience Designer hailing from sunny Spain 🇪🇸 I have a passion for creatively solving problems and designing immersive experiences. I thrive on understanding user needs and constantly asking “why” and “what if” 💭 throughout my design process. I’m a matcha enthusiast, an avid traveler, and an animal lover 💖

Next availability:
November 18, 2024

IHi! 👋 I’m Angela, a User Experience Designer hailing from sunny Spain 🇪🇸

I have a passion for creatively solving problems and designing immersive experiences. I thrive on understanding user needs and constantly asking “why” and “what if” 💭 throughout my design process.

I’m a matcha enthusiast, an avid traveler, and an animal lover 💖

See more

Skills

UI
We
Web Design
Figma
Ap
App Design
Da
Data Visualization

Experience Level

UI
Expert
Web Design
Expert
Figma
Expert
App Design
Expert
Data Visualization
Expert

Language

Spanish; Castilian
Fluent
English
Advanced

Education

Bachelor of Advertising and Public Relations at Universidad de Sevilla
November 4, 2024 - June 24, 2011
Masters of Ecommerce at Universidad Miguel Hernandez de Elche
November 4, 2024 - November 4, 2024

Qualifications

UX Research 101
October 1, 2024 - October 24, 2024
UX Research & Strategy
November 1, 2016 - November 29, 2024
Mobile User Experience
May 4, 2016 - May 31, 2016
UX Prototyping for Smartphones, UX
May 1, 2016 - May 31, 2016

Industry Experience

Media & Entertainment, Real Estate & Construction, Travel & Hospitality, Software & Internet
    uniE613 Getty Villa / Persepolis Reimagined
    Create an interactive and immersive experience that brings to life the world of Persepolis for users worldwide who may not be able to visit the museum in person. Visitors will start their journey by exploring a 3D model of Persepolis at its peak. With WebGL, visitors can “walk” around a 3D model of Ancient Persepolis at its height during the Achaemenid Empire. As they explore, users will discover art objects from the exhibition in context throughout the Ancient city. My Role & Contributions: As the UX Designer, I led the user experience strategy from concept to execution, collaborating with cross-functional teams to deliver a seamless virtual exploration. My key responsibilities included: User Journey Design: Developed the overall user flow, ensuring a coherent and engaging experience from landing to exploration and exit. Defined both the macro-journey across six key areas of Persepolis and the micro-journeys within each space, guiding users intuitively through the ancient city's structures. Artifact Interaction Strategy: With 19 historical objects spanning multiple formats (3D, WebGL, images, audio), I categorized artifacts based on interaction types, ensuring a cohesive and intuitive exploration. Introduced the "past & present" feature, enabling users to compare ancient objects with their current state.
    uniE613 Google / Your Plan, Your Planet
    "Your Plan, Your Planet" is an interactive platform developed to empower users to take actionable steps toward sustainability. The site guides users through personalized sustainability plans, encouraging positive environmental actions tailored to individual lifestyles. As the UX Designer, I played a pivotal role in shaping the user experience for "Your Plan, Your Planet." I began by creating detailed site maps and user flows that ensured intuitive navigation throughout the platform. This foundational work set the stage for designing low-fidelity wireframes, which allowed me to establish both layout and functionality effectively. To bring the vision to life, I built interactive prototypes using Figma, serving as a guiding tool for the design team to maintain the correct user flow. My collaboration with the visual design team was crucial in crafting a cohesive and engaging interface, ensuring that the final product not only met user needs but also resonated with the project's sustainability ethos. Project Recognitions and Achievements: By the end of 2019, the site had documented more than 300,000 pledges to change one or more behaviors. The top three were: taking shorter showers, using the dishwasher, and storing leftovers in the fridge. Hundreds of thousands more have visited the site but not made any pledges. The site was awarded FWA’s Site of the Month in October 2018, achieving an impressive score of 84/100. Additionally, it earned the title of Site of the Day in the same month, with a notable rating of 7.73/10. These accolades highlight the platform’s creative excellence and user experience.
    uniE613 Riot Games / Arcane
    Arcane is the show where they bring the world of League of Legends to life. Apart from being a huge step for Riot into entertainment, one of the goals was to expand to fresher audiences. We were so lucky to receive so much information from Riot before and after our kick-off meeting. We got detailed information about the phases of the platform and their goals, requirements (must/should/could) that our website had to achieve, and also an audience breakdown that definitely helped us to better understand the current audience. In order to dive deeper into the audience, we decided to have internal interviews with some monks (MediaMonks colleagues) since we had people really interested in League Of Legends and Riot in general. We also had stakeholder interviews with some Rioters to find out what were the expectations, needs, and goals from a business perspective.

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