I have been working as a freelance 3D artist for over sixteen years, specializing in architectural visualization and real estate. My expertise encompasses surface modeling, terrain and retopology, complex furniture design, organic sculptural architectural models, and their animation. Throughout my career, I have collaborated with several visualization and architectural firms, aiding numerous independent companies in successfully achieving their goals and selling their visual content. In my industry experience, I have consistently sought innovation, staying abreast of the latest developments in 3ds Max and Corona. I also experiment with various AI technologies such as Midjourney, Stable Diffusion, Photoshop tools, and Pulze for post-production enhancements. My strength lies in crafting complex materials using 3ds Max's native procedural maps, enabling me to texture landscapes, exterior renders, and intricate architectural details with precision.

nrayon

I have been working as a freelance 3D artist for over sixteen years, specializing in architectural visualization and real estate. My expertise encompasses surface modeling, terrain and retopology, complex furniture design, organic sculptural architectural models, and their animation. Throughout my career, I have collaborated with several visualization and architectural firms, aiding numerous independent companies in successfully achieving their goals and selling their visual content. In my industry experience, I have consistently sought innovation, staying abreast of the latest developments in 3ds Max and Corona. I also experiment with various AI technologies such as Midjourney, Stable Diffusion, Photoshop tools, and Pulze for post-production enhancements. My strength lies in crafting complex materials using 3ds Max's native procedural maps, enabling me to texture landscapes, exterior renders, and intricate architectural details with precision.

Available to hire

I have been working as a freelance 3D artist for over sixteen years, specializing in architectural visualization and real estate. My expertise encompasses surface modeling, terrain and retopology, complex furniture design, organic sculptural architectural models, and their animation. Throughout my career, I have collaborated with several visualization and architectural firms, aiding numerous independent companies in successfully achieving their goals and selling their visual content.

In my industry experience, I have consistently sought innovation, staying abreast of the latest developments in 3ds Max and Corona. I also experiment with various AI technologies such as Midjourney, Stable Diffusion, Photoshop tools, and Pulze for post-production enhancements. My strength lies in crafting complex materials using 3ds Max’s native procedural maps, enabling me to texture landscapes, exterior renders, and intricate architectural details with precision.

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Skills

3D
3D Design
3D
3D Model
3D
3D Animation

Experience Level

3D Design
Expert
3D Model
Expert
3D Animation
Expert

Language

Spanish; Castilian
Fluent
English
Advanced
French
Beginner

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Real Estate & Construction, Software & Internet
    uniE621 House museum
    The image shows a modern architectural structure with a cantilevered upper floor and an enclosed ground level with glass walls and curtains. The upper level is a minimalist concrete block that extends outward, creating a striking contrast to the more transparent and accessible lower level. The scene includes elements such as surrounding trees and a person standing on the balcony, adding to the realistic feel of the outside environment. Here's how I created it in 3ds Max and Corona: Modeling the structure: I started by modeling the building in 3ds Max, focusing on clean, modern lines and simple geometric shapes. The cantilevered design was essential to achieve a dramatic look, so I used precise measurements and alignment to ensure structural integrity and aesthetic appeal. Creating materials: For the upper level block, I created a realistic concrete material with subtle texture and imperfections, using Corona's material editor. This added depth and a raw, industrial feel to the exterior. For the lower level, I applied a glass material with translucency and reflection, modifying the opacity to give a frosted look to the curtains behind it. Lighting Setup: I used Corona's Sun and Sky system to achieve a soft, natural lighting effect that matches an afternoon setting. The lighting enhances the shape of the structure and gives depth to the shadows, especially under the cantilevered block, creating a sense of volume. Vegetation and Details: I added trees and foliage around the building to frame the structure, using proxies to optimize memory usage. These details help integrate the building into a natural environment and provide context for the surroundings. I also placed some human models in strategic places to give a sense of scale. Rendering and Post-Processing: Finally, I rendered the scene in Corona, adjusting exposure, contrast, and color balance to emphasize the afternoon setting. In post-production, I added subtle adjustments to enhance realism, such as a slight color grading to highlight the warm interior lighting and cooler exterior tones. This process allowed me to create a realistic and visually striking architectural visualization that highlights both the design and the surrounding environment.
    uniE621 House museum
    The image shows a modern architectural structure with a cantilevered upper floor and an enclosed ground level with glass walls and curtains. The upper level is a minimalist concrete block that extends outward, creating a striking contrast to the more transparent and accessible lower level. The scene includes elements such as surrounding trees and a person standing on the balcony, adding to the realistic feel of the outside environment. Here's how I created it in 3ds Max and Corona: Modeling the structure: I started by modeling the building in 3ds Max, focusing on clean, modern lines and simple geometric shapes. The cantilevered design was essential to achieve a dramatic look, so I used precise measurements and alignment to ensure structural integrity and aesthetic appeal. Creating materials: For the upper level block, I created a realistic concrete material with subtle texture and imperfections, using Corona's material editor. This added depth and a raw, industrial feel to the exterior. For the lower level, I applied a glass material with translucency and reflection, modifying the opacity to give a frosted look to the curtains behind it. Lighting Setup: I used Corona's Sun and Sky system to achieve a soft, natural lighting effect that matches an afternoon setting. The lighting enhances the shape of the structure and gives depth to the shadows, especially under the cantilevered block, creating a sense of volume. Vegetation and Details: I added trees and foliage around the building to frame the structure, using proxies to optimize memory usage. These details help integrate the building into a natural environment and provide context for the surroundings. I also placed some human models in strategic places to give a sense of scale. Rendering and Post-Processing: Finally, I rendered the scene in Corona, adjusting exposure, contrast, and color balance to emphasize the afternoon setting. In post-production, I added subtle adjustments to enhance realism, such as a slight color grading to highlight the warm interior lighting and cooler exterior tones. This process allowed me to create a realistic and visually striking architectural visualization that highlights both the design and the surrounding environment.
    uniE621 House museum
    The image shows a modern architectural structure with a cantilevered upper floor and an enclosed ground level with glass walls and curtains. The upper level is a minimalist concrete block that extends outward, creating a striking contrast to the more transparent and accessible lower level. The scene includes elements such as surrounding trees and a person standing on the balcony, adding to the realistic feel of the outside environment. Here's how I created it in 3ds Max and Corona: Modeling the structure: I started by modeling the building in 3ds Max, focusing on clean, modern lines and simple geometric shapes. The cantilevered design was essential to achieve a dramatic look, so I used precise measurements and alignment to ensure structural integrity and aesthetic appeal. Creating materials: For the upper level block, I created a realistic concrete material with subtle texture and imperfections, using Corona's material editor. This added depth and a raw, industrial feel to the exterior. For the lower level, I applied a glass material with translucency and reflection, modifying the opacity to give a frosted look to the curtains behind it. Lighting Setup: I used Corona's Sun and Sky system to achieve a soft, natural lighting effect that matches an afternoon setting. The lighting enhances the shape of the structure and gives depth to the shadows, especially under the cantilevered block, creating a sense of volume. Vegetation and Details: I added trees and foliage around the building to frame the structure, using proxies to optimize memory usage. These details help integrate the building into a natural environment and provide context for the surroundings. I also placed some human models in strategic places to give a sense of scale. Rendering and Post-Processing: Finally, I rendered the scene in Corona, adjusting exposure, contrast, and color balance to emphasize the afternoon setting. In post-production, I added subtle adjustments to enhance realism, such as a slight color grading to highlight the warm interior lighting and cooler exterior tones. This process allowed me to create a realistic and visually striking architectural visualization that highlights both the design and the surrounding environment.
    uniE621 House museum
    The image shows a modern architectural structure with a cantilevered upper floor and an enclosed ground level with glass walls and curtains. The upper level is a minimalist concrete block that extends outward, creating a striking contrast to the more transparent and accessible lower level. The scene includes elements such as surrounding trees and a person standing on the balcony, adding to the realistic feel of the outside environment. Here's how I created it in 3ds Max and Corona: Modeling the structure: I started by modeling the building in 3ds Max, focusing on clean, modern lines and simple geometric shapes. The cantilevered design was essential to achieve a dramatic look, so I used precise measurements and alignment to ensure structural integrity and aesthetic appeal. Creating materials: For the upper level block, I created a realistic concrete material with subtle texture and imperfections, using Corona's material editor. This added depth and a raw, industrial feel to the exterior. For the lower level, I applied a glass material with translucency and reflection, modifying the opacity to give a frosted look to the curtains behind it. Lighting Setup: I used Corona's Sun and Sky system to achieve a soft, natural lighting effect that matches an afternoon setting. The lighting enhances the shape of the structure and gives depth to the shadows, especially under the cantilevered block, creating a sense of volume. Vegetation and Details: I added trees and foliage around the building to frame the structure, using proxies to optimize memory usage. These details help integrate the building into a natural environment and provide context for the surroundings. I also placed some human models in strategic places to give a sense of scale. Rendering and Post-Processing: Finally, I rendered the scene in Corona, adjusting exposure, contrast, and color balance to emphasize the afternoon setting. In post-production, I added subtle adjustments to enhance realism, such as a slight color grading to highlight the warm interior lighting and cooler exterior tones. This process allowed me to create a realistic and visually striking architectural visualization that highlights both the design and the surrounding environment.
    uniE621 Sferik Museum - Azulik Alula
    Azulik Alula https://www.instagram.com/azulik.alula/