I'm a developer who specializes in games and robotics from Reno, Nevada. I just graduated with a bachelors from Cornell University after focusing my class and extracurricular work on these two main areas of interest. I'm very experienced with Unity, as I've worked with it for over 4 years now, and have been programming in Python since high school. I have a lot of experience working in teams on larger scale projects while I was on Cornell Cup Robotics, and during coursework.

Corbin Stickley

I'm a developer who specializes in games and robotics from Reno, Nevada. I just graduated with a bachelors from Cornell University after focusing my class and extracurricular work on these two main areas of interest. I'm very experienced with Unity, as I've worked with it for over 4 years now, and have been programming in Python since high school. I have a lot of experience working in teams on larger scale projects while I was on Cornell Cup Robotics, and during coursework.

Available to hire

I’m a developer who specializes in games and robotics from Reno, Nevada.

I just graduated with a bachelors from Cornell University after focusing my class and extracurricular work on these two main areas of interest. I’m very experienced with Unity, as I’ve worked with it for over 4 years now, and have been programming in Python since high school. I have a lot of experience working in teams on larger scale projects while I was on Cornell Cup Robotics, and during coursework.

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Skills

JavaScript
Python
Ga
Game Design
Ty
TypeScript
Github
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Experience Level

JavaScript
Expert
Python
Expert
Game Design
Expert
TypeScript
Expert
Github
Expert
Unity
Expert
Unity 3D
Expert
C#
Expert
Java
Intermediate
C++
Intermediate
React JS
Intermediate
OCaml
Intermediate
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Language

English
Fluent
Japanese
Beginner

Education

Bachelor of Science at Cornell University
August 25, 2020 - May 25, 2024
Bachelors studying Computer Science, with a minor in Game Design.

Qualifications

Add your qualifications or awards here.
    uniE613 Midnight Smack - Game
    Debugged Steam Deck & Linux builds of the game, also managed touch screen and controller input. Programmed the majority of the Day Game Mode, including level loader, quests, and main gameplay loop. Created inventory and item systems, and modified the main Night Game Mode to utilize these new systems.
    uniE613 Groove that Goob - Steam Game
    Designed and implemented the Entity and Game board class infrastructure to efficiently manage game data. Programmed an advanced moving camera, enabling full control of how the camera moves in the game. Created a level loader and initializer, to facilitate the addition of new content and speed up game development. Awarded Most Innovative Game and tied for 2nd in Audience Favorite at GDIAC Showcase (2023).