Daniel Shores has worked as a recording, mixing, and mastering engineer for over 24 years. Based in Northern Virginia, Daniel records in studios and concert halls, in the field across the country and around the world. He has applied his talents to over 250 full length commercial releases, as well as numerous singles for artists and for several labels including Sono Luminus, Steinway and Sons, Avie, Sony, Decca, RCA, and others. Daniel's focus is always on capturing the sound in the best possible way, presenting the sound of the artist and their instruments, with as little post production needed as possible. He has carried this approach into his work in immersive audio, having recorded over 30 albums in native immersive audio, with releases in 5.1, 9.1, 9.1 Auro 3D, and 7.1.4 Atmos. Daniel focuses on the position of the musicians or sound sources and choosing the right mics while recording them in an immersive space over expanding an otherwise stereo experience. While focusing most of his time on acoustic music, Daniel is no stranger to working in an amplified world either. Whether it is adding live or programmed electronics to albums, setting up numerous guitar amps for an electric violin, or plugging in his own bass to lay down some tracks, Daniel's love of music has truly driven the idea of genre out of his vocabulary. It allows a view of every project as art regardless of the instrumentation. Daniel has taken this belief into mixing such projects as BT's “Electronic Opus” for immersive audio. Along with receiving stellar reviews in publications such as Gramophone, Stereophile, and others, over twenty of the albums Daniel has recorded or mixed have gone on to receive GRAMMY nominations in their respective categories. Daniel has been honored to receive GRAMMY nominations in the fields of Immersive Audio and Best Engineered Classical. Daniel has been awarded 2 Latin GRAMMYs as the mixing and mastering engineer for albums in the Best Classical category, and most recently awarded a GRAMMY for his work as the mixing and mastering engineer on the Best Classical Vocal Solo album. Annually, albums that Daniel has engineered appear on the “Best Of” lists around the country and internationally, and have been featured in those lists by NPR, The New York Times, and numerous others. In addition to being a full-time engineer, Daniel has served as an adjunct faculty member at Shenandoah Conservatory in their Music Production and Recording Technology department for the last 14 years. There, he teaches location recording, beginning mastering techniques, immersive audio, and recently taught an elective on D.I.Y. Studio treatment. **Employment and project experience** **Sound Engineer** Acme Co. _January 2017 - March 2017_ **Music Producer** Universal Group Inc. _January 2019 - March 2019_

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Daniel Shores has worked as a recording, mixing, and mastering engineer for over 24 years. Based in Northern Virginia, Daniel records in studios and concert halls, in the field across the country and around the world. He has applied his talents to over 250 full length commercial releases, as well as numerous singles for artists and for several labels including Sono Luminus, Steinway and Sons, Avie, Sony, Decca, RCA, and others. Daniel's focus is always on capturing the sound in the best possible way, presenting the sound of the artist and their instruments, with as little post production needed as possible. He has carried this approach into his work in immersive audio, having recorded over 30 albums in native immersive audio, with releases in 5.1, 9.1, 9.1 Auro 3D, and 7.1.4 Atmos. Daniel focuses on the position of the musicians or sound sources and choosing the right mics while recording them in an immersive space over expanding an otherwise stereo experience. While focusing most of his time on acoustic music, Daniel is no stranger to working in an amplified world either. Whether it is adding live or programmed electronics to albums, setting up numerous guitar amps for an electric violin, or plugging in his own bass to lay down some tracks, Daniel's love of music has truly driven the idea of genre out of his vocabulary. It allows a view of every project as art regardless of the instrumentation. Daniel has taken this belief into mixing such projects as BT's “Electronic Opus” for immersive audio. Along with receiving stellar reviews in publications such as Gramophone, Stereophile, and others, over twenty of the albums Daniel has recorded or mixed have gone on to receive GRAMMY nominations in their respective categories. Daniel has been honored to receive GRAMMY nominations in the fields of Immersive Audio and Best Engineered Classical. Daniel has been awarded 2 Latin GRAMMYs as the mixing and mastering engineer for albums in the Best Classical category, and most recently awarded a GRAMMY for his work as the mixing and mastering engineer on the Best Classical Vocal Solo album. Annually, albums that Daniel has engineered appear on the “Best Of” lists around the country and internationally, and have been featured in those lists by NPR, The New York Times, and numerous others. In addition to being a full-time engineer, Daniel has served as an adjunct faculty member at Shenandoah Conservatory in their Music Production and Recording Technology department for the last 14 years. There, he teaches location recording, beginning mastering techniques, immersive audio, and recently taught an elective on D.I.Y. Studio treatment. **Employment and project experience** **Sound Engineer** Acme Co. _January 2017 - March 2017_ **Music Producer** Universal Group Inc. _January 2019 - March 2019_

Available to hire

Daniel Shores has worked as a recording, mixing, and mastering engineer for over 24 years. Based in Northern
Virginia, Daniel records in studios and concert halls, in the field across the country and around the world. He has
applied his talents to over 250 full length commercial releases, as well as numerous singles for artists and for
several labels including Sono Luminus, Steinway and Sons, Avie, Sony, Decca, RCA, and others.

Daniel’s focus is always on capturing the sound in the best possible way, presenting the sound of the artist and
their instruments, with as little post production needed as possible. He has carried this approach into his work in
immersive audio, having recorded over 30 albums in native immersive audio, with releases in 5.1, 9.1, 9.1 Auro
3D, and 7.1.4 Atmos. Daniel focuses on the position of the musicians or sound sources and choosing the right
mics while recording them in an immersive space over expanding an otherwise stereo experience.

While focusing most of his time on acoustic music, Daniel is no stranger to working in an amplified world either.
Whether it is adding live or programmed electronics to albums, setting up numerous guitar amps for an electric
violin, or plugging in his own bass to lay down some tracks, Daniel’s love of music has truly driven the idea of
genre out of his vocabulary. It allows a view of every project as art regardless of the instrumentation. Daniel has
taken this belief into mixing such projects as BT’s “Electronic Opus” for immersive audio.

Along with receiving stellar reviews in publications such as Gramophone, Stereophile, and others, over twenty of
the albums Daniel has recorded or mixed have gone on to receive GRAMMY nominations in their respective
categories.

Daniel has been honored to receive GRAMMY nominations in the fields of Immersive Audio and Best Engineered
Classical. Daniel has been awarded 2 Latin GRAMMYs as the mixing and mastering engineer for albums in the
Best Classical category, and most recently awarded a GRAMMY for his work as the mixing and mastering
engineer on the Best Classical Vocal Solo album. Annually, albums that Daniel has engineered appear on the
“Best Of” lists around the country and internationally, and have been featured in those lists by NPR, The New
York Times, and numerous others.

In addition to being a full-time engineer, Daniel has served as an adjunct faculty member at Shenandoah
Conservatory in their Music Production and Recording Technology department for the last 14 years. There, he
teaches location recording, beginning mastering techniques, immersive audio, and recently taught an elective on
D.I.Y. Studio treatment.
Employment and project experience

Sound Engineer Acme Co.
January 2017 - March 2017

Music Producer Universal Group Inc.
January 2019 - March 2019

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Skills

Ma
Master
Mi
Mix

Experience Level

Master
Expert
Mix
Expert

Language

Education

Bachelor of Music in Commercial Music at Shenandoah University
August 27, 1995 - May 27, 1999

Qualifications

Latin Grammy Award
December 31, 2011 - December 31, 2011
2012 Latin Grammy Award - Engineer - Best Classical Album
Grammy Award
December 31, 2011 - December 31, 2019
2020 Grammy Award - Engineer - Best Classical Vocal Solo
Latin Grammy Award
December 31, 2021 - December 31, 2021
2022 Latin Grammy Award - Engineer - Best Classical Album
2013 Grammy Nominee
December 31, 2012
2013 Grammy Nominee - Best Engineered Classical Album
2014 Grammy Nominee
December 31, 2013 - December 31, 2013
2014 Grammy Nominee - Recording, Mixing, Mastering Engineer - Best Surround Sound Album
2013 Grammy Nominee
December 31, 2012 - December 31, 2012
2013 Grammy Nominee - Recording, Mixing, Mastering Engineer - Best Surround Sound Album
2019 Grammy Nominee
December 31, 2018 - December 31, 2018
2019 Grammy Nominee - Recording, Mixing, Mastering Engineer - Best Immersive Audio Album
2020 Grammy Nominee
December 31, 2019 - December 31, 2019
2020 Grammy Nominee - Best Engineered Classical Album

Industry Experience

Media & Entertainment
    uniE613 Hundreds of albums
    I have Recorded, Mixed, and Mastered over 350 Albums and songs in all genres over the last 24 years. Some examples can be seen here - https://www.twine.net/signin All examples can be heard on all major platforms.