Fabrizio is classically trained in fine arts, illustration and sculpture. He got his start doing commercials in small italian studios using Maya and shooting small films for the italian television. Soon he moved to Tokyo where he worked as lead character artist in Production IG, the famous japanese studio that created Ghost in the Shell, the animated sequence in Kill Bill and more. While in Japan he also worked for Studio Ghibli and for various horror film directors as illustration and prosthetic-fx artist. Eventually he did prosthetics-fx and horror make up for horryfing deformed monsters (both puppets and real actors) in the abandoned hospital attraction inside the FujiQ park in Japan. Launching his freelance career and working for Origami Digital (Hollywood), film would soon follow. Fabrizio found himself working with Neil Blomkamp at Peter Jackson's Wingnut Films as a digital sculptor on "District 9", when the project was still at it's early stage of development sculpting and texturing the main alien using Weta Workshop's concept sketches and clay maquette. He has then worked on other feature films and videogames with companies such as Weta, Mirada, Namco, Sony, Universal Pictures, Townshend Productions and more. Fabrizio now works as a fulltime freelancer with a broad range of clients, specializing in horror videogames with over 22 years of experience. His services include: game design, art direction, concept design, illustration, digital sculpting, texture painting, traditional sculpting, environment composition, matte painting, storytelling, mentoring. _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_

DarC

Fabrizio is classically trained in fine arts, illustration and sculpture. He got his start doing commercials in small italian studios using Maya and shooting small films for the italian television. Soon he moved to Tokyo where he worked as lead character artist in Production IG, the famous japanese studio that created Ghost in the Shell, the animated sequence in Kill Bill and more. While in Japan he also worked for Studio Ghibli and for various horror film directors as illustration and prosthetic-fx artist. Eventually he did prosthetics-fx and horror make up for horryfing deformed monsters (both puppets and real actors) in the abandoned hospital attraction inside the FujiQ park in Japan. Launching his freelance career and working for Origami Digital (Hollywood), film would soon follow. Fabrizio found himself working with Neil Blomkamp at Peter Jackson's Wingnut Films as a digital sculptor on "District 9", when the project was still at it's early stage of development sculpting and texturing the main alien using Weta Workshop's concept sketches and clay maquette. He has then worked on other feature films and videogames with companies such as Weta, Mirada, Namco, Sony, Universal Pictures, Townshend Productions and more. Fabrizio now works as a fulltime freelancer with a broad range of clients, specializing in horror videogames with over 22 years of experience. His services include: game design, art direction, concept design, illustration, digital sculpting, texture painting, traditional sculpting, environment composition, matte painting, storytelling, mentoring. _Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Fabrizio is classically trained in fine arts, illustration and sculpture.

He got his start doing commercials in small italian studios using Maya and shooting small films for the italian television.

Soon he moved to Tokyo where he worked as lead character artist in Production IG, the famous japanese studio that created Ghost in the Shell, the animated sequence in Kill Bill and more. While in Japan he also worked for Studio Ghibli and for various horror film directors as illustration and prosthetic-fx artist. Eventually he did prosthetics-fx and horror make up for horryfing deformed monsters (both puppets and real actors) in the abandoned hospital attraction inside the FujiQ park in Japan.

Launching his freelance career and working for Origami Digital (Hollywood), film would soon follow.

Fabrizio found himself working with Neil Blomkamp at Peter Jackson’s Wingnut Films as a digital sculptor on “District 9”, when the project was still at it’s early stage of development sculpting and texturing the main alien using Weta Workshop’s concept sketches and clay maquette.

He has then worked on other feature films and videogames with companies such as Weta, Mirada, Namco, Sony, Universal Pictures, Townshend Productions and more.
Fabrizio now works as a fulltime freelancer with a broad range of clients, specializing in horror videogames with over 22 years of experience.

His services include: game design, art direction, concept design, illustration, digital sculpting, texture painting, traditional sculpting, environment composition, matte painting, storytelling, mentoring.

Website not available. Sign in: https://www.twine.net/signup
Website not available. Sign in: https://www.twine.net/signup

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Skills

Ar
Artwork
Fa
Fantasy Illustration
Fr
Freelance Gig
Ga
Game Design
Il
Illustration
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Experience Level

Artwork
Expert
Fantasy Illustration
Expert
Freelance Gig
Expert
Game Design
Expert
Illustration
Expert
Set Design
Expert

Language

Italian
Fluent
English
Fluent
Spanish; Castilian
Fluent
Japanese
Fluent

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment
    uniE621 Horror design_10
    Personal work. Horror painting. illustrator designer conceptart artdirection painter
    uniE621 Horror design_9
    Personal work. Horror painting. illustrator designer conceptart artdirection painter
    uniE621 Horror design_8
    Personal work. Horror painting. illustrator designer conceptart artdirection painter
    uniE621 Horror composition
    Personal work. Horror painting. illustrator designer conceptart artdirection painter
    uniE621 Horror design_7
    Personal work. Horror painting. illustrator designer conceptart artdirection painter
    uniE621 Horror design_6
    Personal work. Horror painting. illustrator designer conceptart artdirection painter
    uniE621 Horror design_5
    Personal work. Horror painting. illustrator designer conceptart artdirection painter
    uniE621 Horror design_4
    Personal work. Horror painting. illustrator designer conceptart artdirection painter
    uniE621 Horror design_3
    Personal work. Horror painting. illustrator designer conceptart artdirection painter
    uniE621 Horror design_1
    Personal work. Horror painting. illustrator designer conceptart artdirection painter

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