Cinematic artist | UE Generalist ________________________________________________________________________________________ I create virtual worlds and bring them to life. I have over 5 years of experience producing 3D animation videos for advertising, exhibitions, and games. My primary tool is Unreal Engine, which allows me to deliver high-quality results in a short time. My expertise includes: Environment creation Animation work Camera animation 3D modeling Material creation Blueprint scripting Niagara VFX IK Rig I also have experience in game development and enjoy exploring new directions by leveraging cutting-edge technologies. Unreal Engine is my main tool, but my pipeline also includes: 3D modeling, rigging, skinning in Blender Clothing design and simulation in Marvelous Designer Video editing and color correction in DaVinci Resolve and more. This diverse skill set enables me to independently manage projects from start to finish.

dmitrycrowd

Cinematic artist | UE Generalist ________________________________________________________________________________________ I create virtual worlds and bring them to life. I have over 5 years of experience producing 3D animation videos for advertising, exhibitions, and games. My primary tool is Unreal Engine, which allows me to deliver high-quality results in a short time. My expertise includes: Environment creation Animation work Camera animation 3D modeling Material creation Blueprint scripting Niagara VFX IK Rig I also have experience in game development and enjoy exploring new directions by leveraging cutting-edge technologies. Unreal Engine is my main tool, but my pipeline also includes: 3D modeling, rigging, skinning in Blender Clothing design and simulation in Marvelous Designer Video editing and color correction in DaVinci Resolve and more. This diverse skill set enables me to independently manage projects from start to finish.

Available to hire

Cinematic artist | UE Generalist


I create virtual worlds and bring them to life.
I have over 5 years of experience producing 3D animation videos for advertising, exhibitions, and games.

My primary tool is Unreal Engine, which allows me to deliver high-quality results in a short time. My expertise includes:

Environment creation
Animation work
Camera animation
3D modeling
Material creation
Blueprint scripting
Niagara VFX
IK Rig

I also have experience in game development and enjoy exploring new directions by leveraging cutting-edge technologies.
Unreal Engine is my main tool, but my pipeline also includes:

3D modeling, rigging, skinning in Blender
Clothing design and simulation in Marvelous Designer
Video editing and color correction in DaVinci Resolve and more.

This diverse skill set enables me to independently manage projects from start to finish.

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Skills

Sh
Short Film
Unreal Engine 4
Vi
Video Advert
Ga
Game Design
3D
3D Animation
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Experience Level

Short Film
Expert
Unreal Engine 4
Expert
Video Advert
Expert
Game Design
Expert
3D Animation
Expert
Blender
Expert
Character Design
Intermediate
DaVinci Resolve Studio
Intermediate
Fashion Design
Intermediate
3D Model
Intermediate
Autodesk Maya
Intermediate
MAXON Cinema 4D
Beginner
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Language

English
Intermediate

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Education
    uniE608 Stalenhag Art | Scene creation from a reference
    This project is inspired by the artwork of one of my favorite artists, Simon Stålenhag. His creations are filled with a deep atmosphere and a unique vibe that I wanted to capture in this piece. I was fortunate to find a robot model on Sketchfab that closely resembles the one in Stålenhag’s art. After making some modifications, it fit seamlessly into the scene, enhancing the overall composition. More https://www.twine.net/signin render unrealengine environment lighting art cinematic props
    uniE608 Cave troll | Pwnisher Challenge
    This artwork was created for Pwnisher's Boss Fight Challenge. I rigged and animated the troll, including facial rigging, and added details such as wounds and dirt through custom textures. For the main character, I simulated the cloak physics, which added realism to the animation. A significant challenge was animating the sheath frame by frame for accurate motion. The environment was built using free Sketchfab models with minor modifications to fit the scene More https://www.twine.net/signin video unrealengine 3d render cinematic lotr environment animation troll pwnisher lighting fantasy sword moria realtime
    uniE608 Deer on a rock | Photogrammetry workflow
    I was walking in the forest when I saw this rock and a puddle around it. I imagined, what if it were bigger in size? Then, I remembered photogrammetry technology, grabbed my iPhone, and took a lot of shots. Next, I opened an Unreal Engine project and started to fantasize. So, this is what I came up with. I created this work in just two days. More https://www.twine.net/signin video animation realtime unrealengine nature deer environment Animals photogrammetry lighting cinematic forest
    uniE608 Dancing under the moon | Musical cinematic
    Here I first tried to work with an animated character in the frame. I collected the location from the assets, set the light. But the most unexpected thing along the way was to sew clothes and simulate her behavior. In order for the leg movements to be read, I had to sew socks for them smiley And the final shot with the fall of clothes is a different story. Working with the camera was a delight. It was so easy to look for an interesting angle in real time. More https://www.twine.net/signin video digital3d realtime motiongraphic unrealengine CGI lighting animation marvelousdesigner render mixamo dance clip clothes underground style
    uniE608 Ves | Digital Avatar Showcase
    This work was made for Birth Agency Studio to demonstrate a digital avatar in a looped clip. Work with camera was challenging and fun :D More https://www.twine.net/signin video animation clothes cinematic 3d render unrealengine clip digitalavatar loop realtime
    uniE608 Man in overall | Digital Avatar Workflow
    I've always felt a certain urge to work with digital clothing. An image of such a jumpsuit and the desire to portray it was drawn in my head. The result of one evening's work. More https://www.twine.net/signin video 3d render clothes design lighting cinematic unrealengine