Eric Franklin is a composer and audio designer based in Los Angeles. As a composer, Eric's music focuses on accentuating the story being told while heightening the emotional impression left on the audience. Eric is fluent in multiple styles of music, and this is reflected in the various range of emotions he's able to convey with his work no matter what the style may be. Eric also is skilled at designing audio systems for interactive media, especially utilizing middleware like Wwise and FMOD. He's qualified in using game engines like Unreal and Unity; And is a deft hand at coding audio in Blueprint and C#.

Eric Franklin

Eric Franklin is a composer and audio designer based in Los Angeles. As a composer, Eric's music focuses on accentuating the story being told while heightening the emotional impression left on the audience. Eric is fluent in multiple styles of music, and this is reflected in the various range of emotions he's able to convey with his work no matter what the style may be. Eric also is skilled at designing audio systems for interactive media, especially utilizing middleware like Wwise and FMOD. He's qualified in using game engines like Unreal and Unity; And is a deft hand at coding audio in Blueprint and C#.

Available to hire

Eric Franklin is a composer and audio designer based in Los Angeles.

As a composer, Eric’s music focuses on accentuating the story being told while heightening the emotional impression left on the audience. Eric is fluent in multiple styles of music, and this is reflected in the various range of emotions he’s able to convey with his work no matter what the style may be.
Eric also is skilled at designing audio systems for interactive media, especially utilizing middleware like Wwise and FMOD. He’s qualified in using game engines like Unreal and Unity; And is a deft hand at coding audio in Blueprint and C#.

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Skills

Co
Composition
Mu
Music Theory

Experience Level

Composition
Expert
Music Theory
Expert

Language

English
Fluent

Education

Bachelor's of Music at Berklee College of Muisc
September 1, 2020 - May 11, 2024
Graduated with honors (Summa Cum Laude), Part of Film Practicum Class, Worked with Directors for Films and Games from either other Colleges or in a Freelance Capacity

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    uniE613 Game Music Credits
    Tickle-Tak - Global Game Jam 2024, February 2024, Composer Bee Delivery - USC Berklee Project, October 2023, Co-Composer and Co-Audio Implementor Rock On Manager! - Boston Jam-O-Lantern, October 2023, Co-Composer and Audio Implementor Road in Resonance - Husky Jam 2023, August 2023, Co-Composer Eolia - ROTU Entertainment, May-August 2023, General and QA Tester The Stream Won't End - USC Berklee Project, April 2023, Co-Composer Battle on Pixel Hill - Low-Rez Jam 2022, August 2022, Composer and Sound Designer Field Hospital: Valkyrie - GMTK 2022, July 2022, Composer and Sound Designer Blinding Glow - Berklee Spring Jam, March 2022, Composer and VO The Pieces - Mini-Jam 110, July 2022, Composer and Sound Designer Witcheria - Boston Jam-O-Lantern, October 2021, Composer and Sound Designer Coldfront - Global Game Jam, January 2021, Sound Designer Three's A Crowd - Boston Jam-O-Lantern, October 2020, Assistant Composer Reel: https://www.twine.net/signin
    uniE613 Film Music Credits
    Meet Outside - dir. by Camille Hamadé, Sound Design by Devanshee Bansal, Mixed by Dominic LaRocca, Music by Eric Franklin Fire Exit - dir. by Johnny Shi, Sound Design by Alyssa Fabian, Music by Eric Franklin P.I. Cookie - dir. by MK Parker, Music by Franco Grimoldi-Calo, Music Editing and Score Mixing by Eric Franklin Yarn - dir. by Cailin MacDonald, Music by Eric Franklin Fight Scene Short Animation - dir. by Johnny Shi, Music by Eric Franklin Reel: https://www.twine.net/signin ​
    uniE613 Website
    Here is my website where I detail the work I've done, what projects I've worked on, and examples of Music, Sound Design, and Implementation I've done. efranklinmusic.com