I am Federica Raso, an Italian freelance artist born and raised in Rome. **Art** has always been a great passion of mine that has followed me throughout my whole life. **Drawing** was something I began doing at a young age, and I haven't stopped since. I took **Comics Courses**, at the *Roman School of Comics - SRF*, to learn *anatomy*, *perspective*, and *storytelling*, and then went to *BigRock School* to study **Concept Art** in more detail. My drawing style was strongly influenced by *Japanese anime* and *manga*, *Disney*, *French comics*, and the Italian artists *Alessandro Barbucci* and *Roberto Ferrari*. **Character Design** and **Creature Design** are areas where I excel due to my passion for *animals* and *fantasy/mythological creatures*. I've worked on the **Character Design** for a videogame *'Leafe'*, a Bigrock School project, and collaborated with **Ferrero** for the realisation of *Kinder Surprise* toys. I've been also working on **Private Commissions** realising *Illustrations*, *Character Designs* and *Fan Arts*.

FedericaRaso

I am Federica Raso, an Italian freelance artist born and raised in Rome. **Art** has always been a great passion of mine that has followed me throughout my whole life. **Drawing** was something I began doing at a young age, and I haven't stopped since. I took **Comics Courses**, at the *Roman School of Comics - SRF*, to learn *anatomy*, *perspective*, and *storytelling*, and then went to *BigRock School* to study **Concept Art** in more detail. My drawing style was strongly influenced by *Japanese anime* and *manga*, *Disney*, *French comics*, and the Italian artists *Alessandro Barbucci* and *Roberto Ferrari*. **Character Design** and **Creature Design** are areas where I excel due to my passion for *animals* and *fantasy/mythological creatures*. I've worked on the **Character Design** for a videogame *'Leafe'*, a Bigrock School project, and collaborated with **Ferrero** for the realisation of *Kinder Surprise* toys. I've been also working on **Private Commissions** realising *Illustrations*, *Character Designs* and *Fan Arts*.

Available to hire

I am Federica Raso, an Italian freelance artist born and raised in Rome.

Art has always been a great passion of mine that has followed me throughout my whole life. Drawing was something I began doing at a young age, and I haven’t stopped since.

I took Comics Courses, at the Roman School of Comics - SRF, to learn anatomy, perspective, and storytelling, and then went to BigRock School to study Concept Art in more detail.

My drawing style was strongly influenced by Japanese anime and manga, Disney, French comics, and the Italian artists Alessandro Barbucci and Roberto Ferrari.

Character Design and Creature Design are areas where I excel due to my passion for animals and fantasy/mythological creatures.

I’ve worked on the Character Design for a videogame ‘Leafe’, a Bigrock School project, and collaborated with Ferrero for the realisation of Kinder Surprise toys.

I’ve been also working on Private Commissions realising Illustrations, Character Designs and Fan Arts.

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Skills

Adobe Photoshop
Au
Autodesk SketchBook
Procreate
Fa
Fantasy Illustration
Il
Illustration
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Experience Level

Adobe Photoshop
Expert
Autodesk SketchBook
Expert
Procreate
Expert
Fantasy Illustration
Intermediate
Illustration
Intermediate
Unity 3D
Intermediate
Character Design
Intermediate
Unity
Intermediate
Unreal Engine 4
Intermediate
Childrens Book Illustration
Beginner
ZBrush
Beginner
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Language

English
Advanced
French
Beginner
Italian
Fluent

Education

Bachelor of Science - Media Science and Technology at University of Rome Tor Vergata
October 9, 2011 - October 16, 2016
Manga + Comics Theory and Techniques at SRF - Roman Comics School
October 5, 2008 - June 30, 2011
Anatomy | Perspective | Layout | Comics
Master in Concept Art at Bigrock S.r.l
March 4, 2019 - July 26, 2019
Character Design | Environment Design | Prop Design
Video Game Programming at AIV - Italian Academy of VideoGames
October 17, 2022 - June 27, 2025
C# | Unity | Unreal Engine | Game Programming Patterns

Qualifications

Concept Art - Master
March 4, 2019 - July 26, 2019
Character Design | Environment Design | Prop Design
Video Game Programming
October 17, 2022 - June 27, 2025
C# | Unity | Unreal Engine | Game Programming Patterns

Industry Experience

Software & Internet, Education, Professional Services
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