I’m Finn Mueller, a dual citizen of Germany and New Zealand, with a blend of hands-on technical skills, creative 3D artistry, and customer-focused problem-solving experience. I’ve spent most of my life in New Zealand, but now call Berlin home, bringing both Kiwi charm and German precision to my work. My background includes guiding customers through software transitions at Octopus Energy, where I helped clients understand and adapt to new systems, building confidence and independence along the way. Creatively, I led Deliverance, a dystopian exploration game set in 1990s East Berlin, developing its concept, visual style, and character animation. I’ve worked as a freelance 3D artist at Studio8Track, gaining valuable experience with tools like Atlassian, Unreal Engine, and advanced 3D modeling and texturing, as well as tested gameplay for Agent Intercept and Into the Dead at Pick Pock. In addition to customer and project management, I bring skills in analog photography equipment, 3D modeling, and creative storytelling to each project I join.

outsofbounds

I’m Finn Mueller, a dual citizen of Germany and New Zealand, with a blend of hands-on technical skills, creative 3D artistry, and customer-focused problem-solving experience. I’ve spent most of my life in New Zealand, but now call Berlin home, bringing both Kiwi charm and German precision to my work. My background includes guiding customers through software transitions at Octopus Energy, where I helped clients understand and adapt to new systems, building confidence and independence along the way. Creatively, I led Deliverance, a dystopian exploration game set in 1990s East Berlin, developing its concept, visual style, and character animation. I’ve worked as a freelance 3D artist at Studio8Track, gaining valuable experience with tools like Atlassian, Unreal Engine, and advanced 3D modeling and texturing, as well as tested gameplay for Agent Intercept and Into the Dead at Pick Pock. In addition to customer and project management, I bring skills in analog photography equipment, 3D modeling, and creative storytelling to each project I join.

Available to hire

I’m Finn Mueller, a dual citizen of Germany and New Zealand, with a blend of hands-on technical skills, creative 3D artistry, and customer-focused problem-solving experience. I’ve spent most of my life in New Zealand, but now call Berlin home, bringing both Kiwi charm and German precision to my work. My background includes guiding customers through software transitions at Octopus Energy, where I helped clients understand and adapt to new systems, building confidence and independence along the way. Creatively, I led Deliverance, a dystopian exploration game set in 1990s East Berlin, developing its concept, visual style, and character animation. I’ve worked as a freelance 3D artist at Studio8Track, gaining valuable experience with tools like Atlassian, Unreal Engine, and advanced 3D modeling and texturing, as well as tested gameplay for Agent Intercept and Into the Dead at Pick Pock. In addition to customer and project management, I bring skills in analog photography equipment, 3D modeling, and creative storytelling to each project I join.

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Skills

Autodesk Maya
Su
Substance Painter
3D
3D Design
3D
3D Model
Unreal Engine 4
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Experience Level

Autodesk Maya
Expert
Substance Painter
Expert
3D Design
Expert
3D Model
Expert
Unreal Engine 4
Expert
3D Animation
Intermediate

Language

English
Fluent
German
Intermediate

Education

Bachelor Of Game Design at Massey Univercity
July 9, 2019 - October 9, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    uniE613 Deliverance
    In a 1990s dystopia without the internet, Klaus, a rebel postman, defies East Berlin’s censorship with an underground mail service in ‘Deliverance.

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