I’m Finn Mueller, a dual citizen of Germany and New Zealand, with a blend of hands-on technical skills, creative 3D artistry, and customer-focused problem-solving experience. I’ve spent most of my life in New Zealand, but now call Berlin home, bringing both Kiwi charm and German precision to my work. My background includes guiding customers through software transitions at Octopus Energy, where I helped clients understand and adapt to new systems, building confidence and independence along the way. Creatively, I led Deliverance, a dystopian exploration game set in 1990s East Berlin, developing its concept, visual style, and character animation. I’ve worked as a freelance 3D artist at Studio8Track, gaining valuable experience with tools like Atlassian, Unreal Engine, and advanced 3D modeling and texturing, as well as tested gameplay for Agent Intercept and Into the Dead at Pick Pock. In addition to customer and project management, I bring skills in analog photography equipment, 3D modeling, and creative storytelling to each project I join.
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