Hello there!
I’m a concept artist based in the north of the UK.
Specialising mainly in hard surface and environment concept artwork.
Creating ideas and loose sketches all the way up to finely detailed illustrations
and paintovers, with plenty of iterations in between.
I have been working remotely and freelance for Fracture Labs, designing primarily vehicles but also props and environments for DECIMATED, an online Cyberpunk survival role playing video game.
They required me to produce very highly finished concept art so that the 3d team could replicate every bolt and detail, use the art for publicity and also sell as NFT’s.
For the majority of my career I have worked professionally as a graphic designer. Both on the creative side and also producing highly finished artwork for print, eventually working my way up to a senior management position. I eventually made the big leap and became a concept artist which was the best thing I ever did.
With my creative agency background I am used to working well under pressure, interpreting all design briefs within set budgets and deadlines, and with a good eye for detail. This has been very beneficial while working for Fracture Labs, as I have put together some very professional looking style guides and documents, as well as providing all the graphics for the vehicles.
To see even more of my work please visit…
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Employment and project experience
Vehicle Concept Artist/ Environment Concept Artist on DECIMATED
Fracture Labs.
April 2022 - July 2023
• Designing the majority of the vehicles of all kinds, interiors and exteriors, from initial rough sketches up to final photoshop renders.
• Making side elevation and plan blueprints of the vehicles, interior and exterior
• Working with the 3d artists to get the vehicles game ready
• Mood boards and style sheets for the vehicles
• Environment photoshop renders and iterations of those environments
• Environment paintovers from 3D blockouts
• Designing all the buildings for a small town
• Writing and designing documents, such as a Vehicle Team Art Bible
• Designing graphics for the vehicle dashboards
Creative Artworker - Studio Production Director
Intermarketing Agency/IMA Home
April 2014 - April 2022
I started at Intermarketing Agency as a Creative Artworker for print and eventually worked my way up to running the department as the Studio Production Director
• Creative Graphic Design
• Creating finished artwork for print campaigns to a high quality, often with huge time pressures
• Overseeing the department for quality
• Planning and trafficking the work
• Working on toolkits, large guidelines for installation of campaigns in stores around the globe
• Visualising, essentially doing marker sketches for discussion of ideas
• Photographic retouching to a high standard
• 3D modelling and renders for client presentations
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