Skills: 3D Animation, Title Design, VFX & Compositing, Motion Design, Modeling + Texturing, Fluid Simulations, VR/AR Development (Unreal Blueprints), Video Editing Experience OCT 2021 - PRESENT xxxxxxx, 3D Motion Designer + Experience Developer Compositing and fluid simulations for client animatics VFX, Callouts, logo animation, time-remapping, video editing, and VO syncing Brainstorming with clients and my team to generate hype around their products / services AR/VR development for laboratory simulations (Unity) and story-driven narrative experiences (UE4) Worldbuilding, rendering, and project management in UE5 FEB 2021 - SEP 2021 xxxxxxx, 3D Generalist Contractor Motion Graphics, video editing, QA of outsourced 3D models VR Development & project management, recreation of medical procedures in VR environments JUN 2019 - PRESENT Freelance Artist Game Dev: 3D artist (characters, and props - both realistic & stylized) Particle simulations in UE Material functions and instancing within Unreal Engine Collaborated with designers/programmers to improve the game experience Other: Logo Animations, Motion presentations, and “how it works” visualizers Head of Creative Affairs of TempTat which entailed motion graphics, website design, trailer production, company branding, etc. AUG 2018 - FEB 2019 xxxxxxx, Artist & Generalist, Contractor - Inhouse & Remote Retopologizing, optimization, and temporal preservation for Videogrammetry assets Unity VR project setup, UI/UX design, QA for other’s assets, animation work, asset integration NOV 2017 - AUG 2020 xxxxxx, Development Consultant & CTO Inquiry correspondence, research and development, and data comparison of therapy efficacy Setup character trees in Unity, troubleshoot feedback issues Emulating pain therapies in XR spaces in the Unity engine My current employment is with xxxxxx as their head post-artist and 3D Motion Designer where they depend on me to quickly build or polish AE projects for both marketing (internal and external) as well as explainer videos or experiences on aggressive deadlines. In order to meet these deadlines, I work closely and openly with my teammates so as to meet client expectations.

ghostbunny3d

Skills: 3D Animation, Title Design, VFX & Compositing, Motion Design, Modeling + Texturing, Fluid Simulations, VR/AR Development (Unreal Blueprints), Video Editing Experience OCT 2021 - PRESENT xxxxxxx, 3D Motion Designer + Experience Developer Compositing and fluid simulations for client animatics VFX, Callouts, logo animation, time-remapping, video editing, and VO syncing Brainstorming with clients and my team to generate hype around their products / services AR/VR development for laboratory simulations (Unity) and story-driven narrative experiences (UE4) Worldbuilding, rendering, and project management in UE5 FEB 2021 - SEP 2021 xxxxxxx, 3D Generalist Contractor Motion Graphics, video editing, QA of outsourced 3D models VR Development & project management, recreation of medical procedures in VR environments JUN 2019 - PRESENT Freelance Artist Game Dev: 3D artist (characters, and props - both realistic & stylized) Particle simulations in UE Material functions and instancing within Unreal Engine Collaborated with designers/programmers to improve the game experience Other: Logo Animations, Motion presentations, and “how it works” visualizers Head of Creative Affairs of TempTat which entailed motion graphics, website design, trailer production, company branding, etc. AUG 2018 - FEB 2019 xxxxxxx, Artist & Generalist, Contractor - Inhouse & Remote Retopologizing, optimization, and temporal preservation for Videogrammetry assets Unity VR project setup, UI/UX design, QA for other’s assets, animation work, asset integration NOV 2017 - AUG 2020 xxxxxx, Development Consultant & CTO Inquiry correspondence, research and development, and data comparison of therapy efficacy Setup character trees in Unity, troubleshoot feedback issues Emulating pain therapies in XR spaces in the Unity engine My current employment is with xxxxxx as their head post-artist and 3D Motion Designer where they depend on me to quickly build or polish AE projects for both marketing (internal and external) as well as explainer videos or experiences on aggressive deadlines. In order to meet these deadlines, I work closely and openly with my teammates so as to meet client expectations.

Available to hire

Skills:
3D Animation, Title Design, VFX & Compositing, Motion Design, Modeling + Texturing, Fluid Simulations, VR/AR Development (Unreal Blueprints), Video Editing

Experience
OCT 2021 - PRESENT
xxxxxxx, 3D Motion Designer + Experience Developer
Compositing and fluid simulations for client animatics
VFX, Callouts, logo animation, time-remapping, video editing, and VO syncing
Brainstorming with clients and my team to generate hype around their products / services
AR/VR development for laboratory simulations (Unity) and story-driven narrative experiences (UE4)
Worldbuilding, rendering, and project management in UE5

FEB 2021 - SEP 2021
xxxxxxx, 3D Generalist Contractor
Motion Graphics, video editing, QA of outsourced 3D models
VR Development & project management, recreation of medical procedures in VR environments

JUN 2019 - PRESENT
Freelance Artist
Game Dev:
3D artist (characters, and props - both realistic & stylized)
Particle simulations in UE
Material functions and instancing within Unreal Engine
Collaborated with designers/programmers to improve the game experience
Other:
Logo Animations, Motion presentations, and “how it works” visualizers
Head of Creative Affairs of TempTat which entailed motion graphics, website design, trailer production, company branding, etc.

AUG 2018 - FEB 2019
xxxxxxx, Artist & Generalist, Contractor - Inhouse & Remote
Retopologizing, optimization, and temporal preservation for Videogrammetry assets
Unity VR project setup, UI/UX design, QA for other’s assets, animation work, asset integration

NOV 2017 - AUG 2020
xxxxxx, Development Consultant & CTO
Inquiry correspondence, research and development, and data comparison of therapy efficacy
Setup character trees in Unity, troubleshoot feedback issues
Emulating pain therapies in XR spaces in the Unity engine

My current employment is with xxxxxx as their head post-artist and 3D Motion Designer where they depend on me to quickly build or polish AE projects for both marketing (internal and external) as well as explainer videos or experiences on aggressive deadlines. In order to meet these deadlines, I work closely and openly with my teammates so as to meet client expectations.

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Skills

Mo
Motion Graphic
3D
3D Design
Pr
Product Video
Pr
Promo Video
3D
3D Animation
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Experience Level

Motion Graphic
Expert
3D Design
Intermediate
Product Video
Intermediate
Promo Video
Intermediate
3D Animation
Intermediate
3D Model
Intermediate
Animation
Intermediate
Explainer Video
Intermediate
Unreal Engine 4
Intermediate
Game Design
Beginner

Language

Education

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Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE613 Portfolios
    Motion Design Reel: https://www.twine.net/signin 3D Artist Portfolio: https://www.twine.net/signin