As a polyhedric artist with experience across a range of creative fields, I offer a diverse skill set in fine arts, graphic design, 3D modeling and animation, TD, AI, post-production, video, and photo editing.
With a focus on delivering high-quality work that meets the unique needs of each project, I approach every opportunity with a passion for creativity and a commitment to excellence.
My background includes an academic foundation in fine arts, with a degree in painting from Milan’s Fine Arts Academy. Over the course of my 20-year career, I’ve honed my skills in graphics, illustration, 3D modeling and sculpting, VFX, animation, rendering, and other key areas.
From ideation to execution, I have a proven track record of managing the entire creative pipeline, with the ability to handle every aspect of the project, from the initial concept to post-production.
In terms of software proficiency, I am well-versed in a variety of DCC programs, including Adobe Suite, Houdini, Cinema 4d, Blender, Zbrush, Substance Painter, Arnold, Keyshot, and Mantra, among others.
If you are in need of an artist who can deliver technically sound work with a strong focus on quality and originality, look no further. Please take a look at my portfolio for examples of my work (links provided below), and let’s discuss how I can help bring your creative vision to life.
Employment and project experience
Senior Graphic Designer UZH Zurich
January 2018 - Now
Independent artist
January 2010 - December 2017
Qualifications and education
BA in Fine Arts at Brera’s Academy of Fine Arts, Milan
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