A 3D Game Artist with a rich background in the Gaming, Metaverse and visual Design industries, boasting two years of experience. Whether working onsite with leading gaming companies, collaborating remotely with dedicated teams, or taking on freelance projects, my journey in the world of 3D art has been diverse and dynamic.
My expertise lies in 3D modeling, texturing, optimizing, lighting, rendering, level designing, camera motion, and animation. I’ve had the privilege of contributing to immersive gaming experiences using tools such as Autodesk Maya, Arnold, Adobe 3D Substance Painter, Adobe Photoshop, Unity, and Unreal Engine.
Driven by a passion for visual storytelling and an eye for detail, I have successfully navigated both onsite and remote work environments, consistently meeting project milestones and exceeding expectations. I bring a unique blend of creativity, adaptability, and technical skill to every project.
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