Falbyr
The Emberwing Wyvern of Lumenforge
✨ Created in Maya 1080p Render
Migrating the animation from Maya to Unreal Engine was quite a challenge due to rigging issues. Some unfamiliar settings had me seeking guidance from the Unreal and Maya communities, while other solutions were uncovered through my own exploration.
I experimented with Houdini's VDB for fire particles, but eventually switched to Niagara due to VDB’s complexity. While I’m not fully equipped to handle that process yet, it’s a skill I’m excited to master in the future.
Though I'm proud of Falbyr's textures, there’s room for improvement, and I plan to revisit them when I animate the wyvern again. For the wings, I used Maya's nCloth simulation post-animation, though the simulation could be smoother. The gaps between the spar bones and mainsails are also areas I aim to refine.
This project has been an incredible learning journey. I started in June with sculpting and texturing, moved to full-body and facial rigging in September, and wrapped up the animation, simulation, and rendering in November.
It’s fulfilling to see this dream project come to life—one I envisioned almost three years ago. Manifesting it and bringing it to reality has been a rewarding experience, and I’m excited to continue honing my craft.…Falbyr
The Emberwing Wyvern of Lumenforge
✨ Created in Maya 1080p Render
Migrating the animation from Maya to Unreal Engine was quite a challenge due to rigging issues. Some unfamiliar settings had me seeking guidance from the Unreal and Maya communities, while other solutions were uncovered through my own exploration.
I experimented with Houdini's VDB for fire particles, but eventually switched to Niagara due to VDB’s complexity. While I’m not fully equipped to handle that process yet, it’s a skill I’m excited to master in the future.
Though I'm proud of Falbyr's textures, there’s room for improvement, and I plan to revisit them when I animate the wyvern again. For the wings, I used Maya's nCloth simulation post-animation, though the simulation could be smoother. The gaps between the spar bones and mainsails are also areas I aim to refine.
This project has been an incredible learning journey. I started in June with sculpting and texturing, moved to full-body and facial rigging in September, and wrapped up the animation, simulation, and rendering in November.
It’s fulfilling to see this dream project come to life—one I envisioned almost three years ago. Manifesting it and bringing it to reality has been a rewarding experience, and I’m excited to continue honing my craft.WWWWWWWW…