Before learn Industrial design, 3D Generalist Degree, and 2 bootcamps in 3D Modeling and 3D animation. I choose animation as my final specialization. I complete my formation with online mentoring in animation incubator filip Pachuki, animation flow Alex Ferreira, UT-HUB Unreal Animator Ramon Olivero And another e-mentors as Gogan, Zircone or Keith Kellogs.
At the same time I start working in 3D printing, product design and jewelry design in the begining. Then my career goes to indie games, modeling assets and helping with the layout composition. And finally start animation places in games and advertising with my global background in 3D workflow learning as a plus.
As animator I use Maya<and Unreal engine as my main program, with animbot and another speeding tools. But I don’t have problem on any another animation program.
As 3D Artist, the flow are Zbrush, Maya, Topogun, RizomUV, Simplygon, advanced skeleton 5, Substance Painter, Substance Designer , Substance Sampler, Marvelous designer, Unreal engine, Unity, Megascans, Oculus quest, Resolve or Premiere. But also could use Mari, houdini, 3d coat, quixel mixer, nuke, blender, keyshot, Cinema, arnold, Shotgrid, Tortoise, and more…
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