Before learn Industrial design, 3D Generalist Degree, and 2 bootcamps in 3D Modeling and 3D animation. I choose animation as my final specialization. I complete my formation with online mentoring in animation incubator filip Pachuki, animation flow Alex Ferreira, UT-HUB Unreal Animator Ramon Olivero And another e-mentors as Gogan, Zircone or Keith Kellogs. At the same time I start working in 3D printing, product design and jewelry design in the begining. Then my career goes to indie games, modeling assets and helping with the layout composition. And finally start animation places in games and advertising with my global background in 3D workflow learning as a plus. As animator I use Maya<and Unreal engine as my main program, with animbot and another speeding tools. But I don't have problem on any another animation program. As 3D Artist, the flow are Zbrush, Maya, Topogun, RizomUV, Simplygon, advanced skeleton 5, Substance Painter, Substance Designer , Substance Sampler, Marvelous designer, Unreal engine, Unity, Megascans, Oculus quest, Resolve or Premiere. But also could use Mari, houdini, 3d coat, quixel mixer, nuke, blender, keyshot, Cinema, arnold, Shotgrid, Tortoise, and more...

jesusotmo

Before learn Industrial design, 3D Generalist Degree, and 2 bootcamps in 3D Modeling and 3D animation. I choose animation as my final specialization. I complete my formation with online mentoring in animation incubator filip Pachuki, animation flow Alex Ferreira, UT-HUB Unreal Animator Ramon Olivero And another e-mentors as Gogan, Zircone or Keith Kellogs. At the same time I start working in 3D printing, product design and jewelry design in the begining. Then my career goes to indie games, modeling assets and helping with the layout composition. And finally start animation places in games and advertising with my global background in 3D workflow learning as a plus. As animator I use Maya<and Unreal engine as my main program, with animbot and another speeding tools. But I don't have problem on any another animation program. As 3D Artist, the flow are Zbrush, Maya, Topogun, RizomUV, Simplygon, advanced skeleton 5, Substance Painter, Substance Designer , Substance Sampler, Marvelous designer, Unreal engine, Unity, Megascans, Oculus quest, Resolve or Premiere. But also could use Mari, houdini, 3d coat, quixel mixer, nuke, blender, keyshot, Cinema, arnold, Shotgrid, Tortoise, and more...

Available to hire

Before learn Industrial design, 3D Generalist Degree, and 2 bootcamps in 3D Modeling and 3D animation. I choose animation as my final specialization. I complete my formation with online mentoring in animation incubator filip Pachuki, animation flow Alex Ferreira, UT-HUB Unreal Animator Ramon Olivero And another e-mentors as Gogan, Zircone or Keith Kellogs.
At the same time I start working in 3D printing, product design and jewelry design in the begining. Then my career goes to indie games, modeling assets and helping with the layout composition. And finally start animation places in games and advertising with my global background in 3D workflow learning as a plus.

As animator I use Maya<and Unreal engine as my main program, with animbot and another speeding tools. But I don’t have problem on any another animation program.
As 3D Artist, the flow are Zbrush, Maya, Topogun, RizomUV, Simplygon, advanced skeleton 5, Substance Painter, Substance Designer , Substance Sampler, Marvelous designer, Unreal engine, Unity, Megascans, Oculus quest, Resolve or Premiere. But also could use Mari, houdini, 3d coat, quixel mixer, nuke, blender, keyshot, Cinema, arnold, Shotgrid, Tortoise, and more…

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Skills

3D
3D Animation
3D
3D Model
Unreal Engine 4
Autodesk Maya
Su
Substance Painter
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Experience Level

3D Animation
Intermediate
3D Model
Intermediate
Unreal Engine 4
Intermediate
Autodesk Maya
Intermediate
Substance Painter
Intermediate
ZBrush
Intermediate
Unity 3D
Intermediate

Language

English
Advanced
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.
    uniE613 Demo reel
    https://vimeo.com/828971580

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