Hi, I'm Jingyu Yan, a passionate Level Designer! I specialize in using Unreal Engine 5 to design, white-box, and set dress levels for various game genres. My Experience Includes: First-Person Adventure Game: Part of a 16-person team, where I designed 2D layouts and fully white-boxed and set-dressed key environments, including caves, crevasse valleys, and lighthouses. Roguelike Deck Builder Shooter: Joined mid-project to design, white-box, and set dress a complete level, adapting to the established game style while enhancing player engagement. VR Theme Park Experience: Collaborated with a 15-person interdisciplinary team to develop a VR game for Universal Creative, creating 2D layouts and concept art, and fully white-boxing and set dressing the level.

Jingyu Yan

Hi, I'm Jingyu Yan, a passionate Level Designer! I specialize in using Unreal Engine 5 to design, white-box, and set dress levels for various game genres. My Experience Includes: First-Person Adventure Game: Part of a 16-person team, where I designed 2D layouts and fully white-boxed and set-dressed key environments, including caves, crevasse valleys, and lighthouses. Roguelike Deck Builder Shooter: Joined mid-project to design, white-box, and set dress a complete level, adapting to the established game style while enhancing player engagement. VR Theme Park Experience: Collaborated with a 15-person interdisciplinary team to develop a VR game for Universal Creative, creating 2D layouts and concept art, and fully white-boxing and set dressing the level.

Available to hire

Hi, I’m Jingyu Yan, a passionate Level Designer!

I specialize in using Unreal Engine 5 to design, white-box, and set dress levels for various game genres.

My Experience Includes:

First-Person Adventure Game: Part of a 16-person team, where I designed 2D layouts and fully white-boxed and set-dressed key environments, including caves, crevasse valleys, and lighthouses.
Roguelike Deck Builder Shooter: Joined mid-project to design, white-box, and set dress a complete level, adapting to the established game style while enhancing player engagement.
VR Theme Park Experience: Collaborated with a 15-person interdisciplinary team to develop a VR game for Universal Creative, creating 2D layouts and concept art, and fully white-boxing and set dressing the level.

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Language

Chinese
Fluent

Education

Master of Science at University of Central Florida
June 20, 2022 - December 16, 2023
Level design in Florida Interactive Entertainment Academy (FIEA)
Bachelor of Science at University of California Santa Barbara
September 25, 2017 - June 18, 2021
Studied Financial Mathematics & Statistics

Qualifications

Add your qualifications or awards here.
    uniE613 DarkRide Experience
    Collaborated with a 15-person interdisciplinary team to develop a VR game for Universal Creative’s subject matter experts, simulating a theme park experience. Created 2D layouts and level design concept art, contributing to the game’s initial design pitch. Utilized Unreal Engine 5 to fully white-box and set dress a level, ensuring an immersive and visually appealing environment.
    uniE613 Cecelia
    Contributed to a 16-person team in the development of a first-person adventure game. Designed various levels by creating 2D layouts, ensuring diverse and engaging gameplay experiences. Utilized Unreal Engine 5 to white-box and set dress key environments, including the cave (with a lava area), crevasse valley, and the lighthouse level. Applied artistic skills to set dressing, enhancing the visual appeal and atmosphere of the cave area and crevasse valley.
    uniE613 Deckweaver: Descent Into Chaos
    Contributed to the development of a first-person roguelike deck builder shooter game by joining an existing team mid-project. Took responsibility for designing, white-boxing, and set dressing a complete level within Unreal Engine 5. Adapted to the established game style and mechanics, contributing unique design elements to enhance player engagement and immersion. Collaborated closely with team members to ensure a cohesive experience and successfully integrated the new level into the broader game structure.

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