As a seasoned veteran of the gaming industry since 1992, I bring a wealth of experience and a passion that invigorates my work. My journey began at Bethesda Softworks, where I contributed as an artist/animator to notable games such as The Terminator: 2029 and The Elder Scrolls: Arena. My career progression led me to NorthStar Studios, the pioneering U.S. developer for the Playstation I. Subsequently, I relocated to Texas to join 3DO-Austin. Here, I spent several years as a lead artist/animator and later at Big Sky Interactive, where I designed levels for popular games like Jimmy Neutron Boy Genius and SpongeBob Squarepants: Revenge of the Flying Dutchman. In a bid to give back to the industry, I joined The Guildhall at SMU as a founding faculty member. Alongside other industry veterans, I taught master’s level classes in Level Design, marking the inception of the first-ever Master’s degree in this field. After five enriching years of shaping some of the industry’s finest Level Designers, I embarked on a new journey.

Jeff Perryman

As a seasoned veteran of the gaming industry since 1992, I bring a wealth of experience and a passion that invigorates my work. My journey began at Bethesda Softworks, where I contributed as an artist/animator to notable games such as The Terminator: 2029 and The Elder Scrolls: Arena. My career progression led me to NorthStar Studios, the pioneering U.S. developer for the Playstation I. Subsequently, I relocated to Texas to join 3DO-Austin. Here, I spent several years as a lead artist/animator and later at Big Sky Interactive, where I designed levels for popular games like Jimmy Neutron Boy Genius and SpongeBob Squarepants: Revenge of the Flying Dutchman. In a bid to give back to the industry, I joined The Guildhall at SMU as a founding faculty member. Alongside other industry veterans, I taught master’s level classes in Level Design, marking the inception of the first-ever Master’s degree in this field. After five enriching years of shaping some of the industry’s finest Level Designers, I embarked on a new journey.

Available to hire

As a seasoned veteran of the gaming industry since 1992, I bring a wealth of experience and a passion that invigorates my work. My journey began at Bethesda Softworks, where I contributed as an artist/animator to notable games such as The Terminator: 2029 and The Elder Scrolls: Arena.

My career progression led me to NorthStar Studios, the pioneering U.S. developer for the Playstation I. Subsequently, I relocated to Texas to join 3DO-Austin. Here, I spent several years as a lead artist/animator and later at Big Sky Interactive, where I designed levels for popular games like Jimmy Neutron Boy Genius and SpongeBob Squarepants: Revenge of the Flying Dutchman.

In a bid to give back to the industry, I joined The Guildhall at SMU as a founding faculty member. Alongside other industry veterans, I taught master’s level classes in Level Design, marking the inception of the first-ever Master’s degree in this field. After five enriching years of shaping some of the industry’s finest Level Designers, I embarked on a new journey.

See more

Skills

3D
3D Design
3D
3D Model
Adobe Animate
Ga
Game Design
Ar
Artwork
See more

Experience Level

3D Design
Expert
3D Model
Expert
Adobe Animate
Expert
Game Design
Expert
Artwork
Expert
Fantasy Illustration
Expert
Brochure
Expert
Business Card
Expert
Card Deck
Expert
Cartoon
Expert
Poster
Expert
Postcard
Expert
3D Animation
Expert
Animation
Expert
Adobe Photoshop
Expert
Book Illustration
Expert
Flyer
Expert
Childrens Book Illustration
Expert
Unreal Engine 3
Expert
UI
Expert
Sticker
Expert
Set Design
Expert
Illustration
Expert
Logo
Expert
Greetings Card
Expert
Character Design
Intermediate
2D Animation
Intermediate
T-shirt Design
Intermediate
Short Film
Intermediate
Comic Strip
Intermediate
Stop Motion Animation
Beginner
See more

Language

English
Fluent

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    uniE621 Battle Badges
    Battle Badges is a social gathering game that is a fast-paced, battle royal game that is easy to pick up but difficult to put back down! Its quick and easy combat system will have you and your friends, making new friends and enemies as you walk through convention halls or school campuses, keeping you in stitches! graphicdesigner illustrator designer