As a seasoned veteran of the gaming industry since 1992, I bring a wealth of experience and a passion that invigorates my work. My journey began at Bethesda Softworks, where I contributed as an artist/animator to notable games such as The Terminator: 2029 and The Elder Scrolls: Arena.
My career progression led me to NorthStar Studios, the pioneering U.S. developer for the Playstation I. Subsequently, I relocated to Texas to join 3DO-Austin. Here, I spent several years as a lead artist/animator and later at Big Sky Interactive, where I designed levels for popular games like Jimmy Neutron Boy Genius and SpongeBob Squarepants: Revenge of the Flying Dutchman.
In a bid to give back to the industry, I joined The Guildhall at SMU as a founding faculty member. Alongside other industry veterans, I taught master’s level classes in Level Design, marking the inception of the first-ever Master’s degree in this field. After five enriching years of shaping some of the industry’s finest Level Designers, I embarked on a new journey.
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