My name is Juan Bojorges, a passionate gamer and game developer with speciality in programming. During my studies, I was the lead creative and technical director of several game projects. We created games from scratch, worked on every stage of their development, performed QA testing and game balancing.
Most of my games were made in Unity, both in 2D and 3D, where I was in charge of implementing gameplay mechanics as well as testing. I also worked on a Defold project using Lua, which made me familiar with the language. I’ve also taken classes using Unreal Engine with a focus on digital production and game development, as well as using tools like nanites and meta-humans.
I also worked for 2 years at a Web App development company where I gained experience on Agile development, as well as developing my abilities to work with teammates, reaching milestones and completing sprints constrained by deadlines.
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