Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Showreel: _Website not available. Sign in: https://www.twine.net/signup_ Linkedin: _Website not available. Sign in: https://www.twine.net/signup_ _Phone details not available. Sign in: https://www.twine.net/signup_ _Email not available. Sign in: https://www.twine.net/signup_ Date of birth 7/10/2003 SUMMARY I am a 3D Modeler with 3 years of experience, in 3D Modeling, Sculpting, Texturing and lookdev for the game and animation industry. Having contributed to numerous commercial projects, varying scales from A to AAA quality. As an artist, I am committed to continued growth and innovation, consistently seeking opportunities to push the boundaries of my craft. EXPERIENCE 3D Modeler Creadits June 2022 - August2023, Singapore 1. Preproduction assets checking and optimization for implementation in unreal engine5 2. UV mapping in maya and texturing in substance painter and photoshop utilizing PBR workflow 3. Modeling of Game ready props, environments and characters from scratch or concept art provided by art directors 4. Implementing models, rigs into unreal engine for rendering 5. Shader and Material creation in unreal engine 5 3D Modeler Zaj etech January 2020 - March 2021, Bangladesh 1. Designing Packaging for products and visualizing products for clients 3D Modeler 2. Rendering and material creation in Maya using Arnold renderer 3. Texturing in substance painter and photoshop 3D Artist naptech labs January 2022 -June 2022, Bangladesh 1. Low Poly Modeling, texturing and rigging for games running on unity engine 2. Preproduction assets checking and optimization for implementation in Unity Engine 5 3. Implementing models, rigs into unreal engine for rendering SKILLS Modeling Rigging Animation Rendering Texturing Sculpting SOFTWARES Maya Zbrush Substance painter Unreal engine Photoshop Blender CC4 Marmoset Unity QUALIFICATIONS CGMA: Hair Creation for games ALevels GPA: 3.7 out of 4 IELTS score: 8

juhair akhter

Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Showreel: _Website not available. Sign in: https://www.twine.net/signup_ Linkedin: _Website not available. Sign in: https://www.twine.net/signup_ _Phone details not available. Sign in: https://www.twine.net/signup_ _Email not available. Sign in: https://www.twine.net/signup_ Date of birth 7/10/2003 SUMMARY I am a 3D Modeler with 3 years of experience, in 3D Modeling, Sculpting, Texturing and lookdev for the game and animation industry. Having contributed to numerous commercial projects, varying scales from A to AAA quality. As an artist, I am committed to continued growth and innovation, consistently seeking opportunities to push the boundaries of my craft. EXPERIENCE 3D Modeler Creadits June 2022 - August2023, Singapore 1. Preproduction assets checking and optimization for implementation in unreal engine5 2. UV mapping in maya and texturing in substance painter and photoshop utilizing PBR workflow 3. Modeling of Game ready props, environments and characters from scratch or concept art provided by art directors 4. Implementing models, rigs into unreal engine for rendering 5. Shader and Material creation in unreal engine 5 3D Modeler Zaj etech January 2020 - March 2021, Bangladesh 1. Designing Packaging for products and visualizing products for clients 3D Modeler 2. Rendering and material creation in Maya using Arnold renderer 3. Texturing in substance painter and photoshop 3D Artist naptech labs January 2022 -June 2022, Bangladesh 1. Low Poly Modeling, texturing and rigging for games running on unity engine 2. Preproduction assets checking and optimization for implementation in Unity Engine 5 3. Implementing models, rigs into unreal engine for rendering SKILLS Modeling Rigging Animation Rendering Texturing Sculpting SOFTWARES Maya Zbrush Substance painter Unreal engine Photoshop Blender CC4 Marmoset Unity QUALIFICATIONS CGMA: Hair Creation for games ALevels GPA: 3.7 out of 4 IELTS score: 8

Available to hire

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Date of birth
7/10/2003

SUMMARY
I am a 3D Modeler with 3 years of experience, in 3D Modeling, Sculpting, Texturing and
lookdev for the game and animation industry. Having contributed to numerous
commercial projects, varying scales from A to AAA quality. As an artist, I am committed
to continued growth and innovation, consistently seeking opportunities to push the
boundaries of my craft.

EXPERIENCE

3D Modeler
Creadits June 2022 - August2023, Singapore

  1. Preproduction assets checking and optimization for implementation in unreal engine5
  2. UV mapping in maya and texturing in substance painter and photoshop utilizing PBR
    workflow
  3. Modeling of Game ready props, environments and characters from scratch or concept
    art provided by art directors
  4. Implementing models, rigs into unreal engine for rendering
  5. Shader and Material creation in unreal engine 5

3D Modeler
Zaj etech January 2020 - March 2021, Bangladesh

  1. Designing Packaging for products and visualizing products for clients
    3D Modeler
  2. Rendering and material creation in Maya using Arnold renderer
  3. Texturing in substance painter and photoshop

3D Artist
naptech labs January 2022 -June 2022, Bangladesh

  1. Low Poly Modeling, texturing and rigging for games running on unity engine
  2. Preproduction assets checking and optimization for implementation in Unity
    Engine 5
  3. Implementing models, rigs into unreal engine for rendering

SKILLS
Modeling
Rigging
Animation
Rendering
Texturing
Sculpting

SOFTWARES
Maya
Zbrush
Substance painter
Unreal engine
Photoshop
Blender
CC4
Marmoset
Unity

QUALIFICATIONS
CGMA: Hair Creation for games
ALevels GPA: 3.7 out of 4
IELTS score: 8

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Skills

3D
3D Design
3D
3D Model
Ar
Artwork
Ca
Cartoon
Ch
Character Design
See more

Experience Level

3D Design
Expert
3D Model
Expert
Artwork
Expert
Cartoon
Expert
Character Design
Expert
Game Design
Expert
Short Film
Expert

Language

English
Fluent

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    uniE621 Cyber Pork
    cyber punk style game ready character. This character took me around a week to create and I am happy to share the results. The character has been sculpted in zbrush, retopo and uvs in maya, texturing in substance painter and rendering done in marmoset. https://www.twine.net/signin