0:03 In-game animation for the Tekken and Soul Calibur series. I've worked on moves for pretty much every character in the game. These animations are all hand keyed.
0:11 A guest appearance of Link from Legend of Zelda in Nintendo 64 version of Soul Calibur II. I was assigned to lead the animation work for this character.
0:18 Some examples of how I animated using Namco's studio rig. These are all hand keyed.
0:22 Some work examples from Mafia 3 project. I was mainly managing entire in-game animation works for the project. I also took responsibility for working on gun actions including recoil, reload and reaction system.
0:46 Animations from Harry Potter: Wizards Unite. I had fun working on an AR based smartphone game working with Niantic. We've utilized mocap for human characters, and hand keyed for the creatures. I've acted for most of the male characters in the game.
1:05 Previs work from a FPS project at LucasArts that was canceled. At LucasArts, I was leading a team both in the San Francisco and Singapore offices. This is one example of work that we did with both teams. The StromTroopers in the first half of the video was a canned mocap sequence. The second half of the previs is how we planned to break each movement into game assets.
animator gameanim 3danimation characteranimation motioncapture mocap gameanimation…0:03 In-game animation for the Tekken and Soul Calibur series. I've worked on moves for pretty much every character in the game. These animations are all hand keyed.
0:11 A guest appearance of Link from Legend of Zelda in Nintendo 64 version of Soul Calibur II. I was assigned to lead the animation work for this character.
0:18 Some examples of how I animated using Namco's studio rig. These are all hand keyed.
0:22 Some work examples from Mafia 3 project. I was mainly managing entire in-game animation works for the project. I also took responsibility for working on gun actions including recoil, reload and reaction system.
0:46 Animations from Harry Potter: Wizards Unite. I had fun working on an AR based smartphone game working with Niantic. We've utilized mocap for human characters, and hand keyed for the creatures. I've acted for most of the male characters in the game.
1:05 Previs work from a FPS project at LucasArts that was canceled. At LucasArts, I was leading a team both in the San Francisco and Singapore offices. This is one example of work that we did with both teams. The StromTroopers in the first half of the video was a canned mocap sequence. The second half of the previs is how we planned to break each movement into game assets.
animator gameanim 3danimation characteranimation motioncapture mocap gameanimationWW…