As a dynamic and versatile game developer, I have extensive experience in both independent and collaborative development environments. My portfolio includes projects ranging from small indie games to large complex VR/AR applications and Casual MMO Strategy mobile games. Most recently, I worked as a Senior Game Developer and Technical Advisor to the Programmer Team at AppSiduity LLC. I supervised the programmer team, worked with various departments to ensure project alignment, and led technical meetings with customers. I was also responsible for setting company-wide standards for technical documentation and code architecture. Also, prior to that, I worked as a Senior Game and Full Stack Developer, designing and developing core modules for Casual MMO Strategy games. My career began at Ovilex Software, where I created advanced physics and control algorithms for vehicle simulator games, And I worked at Reliance Games, where we developed online action mobile games that run smoothly on a variety of mobile devices. I also gained valuable experience at TaleWorlds Entertainment, where I developed much-needed editing tools for the development and art teams. A notable project is the Game of Revenge, a Casual MMO Strategy game that I developed and led from the concept step. I performed extensive code reviews, gathered user feedback, and iteratively improved the overall game experience to ensure a high-quality final product that meets player expectations. My core skills include proficiency in C#/C++.NET, Unity, Unreal, and version control systems such as Git and Plastic. I also have strong problem-solving skills, team collaboration, and adaptability to new technologies. I have a degree in Computer Science (Game Development) from the University of Plymouth.

kowalewskiadrian875

5.0 (3 reviews)

As a dynamic and versatile game developer, I have extensive experience in both independent and collaborative development environments. My portfolio includes projects ranging from small indie games to large complex VR/AR applications and Casual MMO Strategy mobile games. Most recently, I worked as a Senior Game Developer and Technical Advisor to the Programmer Team at AppSiduity LLC. I supervised the programmer team, worked with various departments to ensure project alignment, and led technical meetings with customers. I was also responsible for setting company-wide standards for technical documentation and code architecture. Also, prior to that, I worked as a Senior Game and Full Stack Developer, designing and developing core modules for Casual MMO Strategy games. My career began at Ovilex Software, where I created advanced physics and control algorithms for vehicle simulator games, And I worked at Reliance Games, where we developed online action mobile games that run smoothly on a variety of mobile devices. I also gained valuable experience at TaleWorlds Entertainment, where I developed much-needed editing tools for the development and art teams. A notable project is the Game of Revenge, a Casual MMO Strategy game that I developed and led from the concept step. I performed extensive code reviews, gathered user feedback, and iteratively improved the overall game experience to ensure a high-quality final product that meets player expectations. My core skills include proficiency in C#/C++.NET, Unity, Unreal, and version control systems such as Git and Plastic. I also have strong problem-solving skills, team collaboration, and adaptability to new technologies. I have a degree in Computer Science (Game Development) from the University of Plymouth.

Available to hire

As a dynamic and versatile game developer, I have extensive experience in both independent and collaborative development environments. My portfolio includes projects ranging from small indie games to large complex VR/AR applications and Casual MMO Strategy mobile games. Most recently, I worked as a Senior Game Developer and Technical Advisor to the Programmer Team at AppSiduity LLC. I supervised the programmer team, worked with various departments to ensure project alignment, and led technical meetings with customers. I was also responsible for setting company-wide standards for technical documentation and code architecture. Also, prior to that, I worked as a Senior Game and Full Stack Developer, designing and developing core modules for Casual MMO Strategy games. My career began at Ovilex Software, where I created advanced physics and control algorithms for vehicle simulator games, And I worked at Reliance Games, where we developed online action mobile games that run smoothly on a variety of mobile devices. I also gained valuable experience at TaleWorlds Entertainment, where I developed much-needed editing tools for the development and art teams. A notable project is the Game of Revenge, a Casual MMO Strategy game that I developed and led from the concept step. I performed extensive code reviews, gathered user feedback, and iteratively improved the overall game experience to ensure a high-quality final product that meets player expectations. My core skills include proficiency in C#/C++.NET, Unity, Unreal, and version control systems such as Git and Plastic. I also have strong problem-solving skills, team collaboration, and adaptability to new technologies. I have a degree in Computer Science (Game Development) from the University of Plymouth.

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