I am a seasoned game designer with over two decades of experience and a passion for crafting exceptional gaming experiences. Skilled in game play mechanics, documentation, storyboards, game play R&D and team collaboration. I also have an extensive background in using analytics to develop award winning mobile/social game play features. I began working as a cartoonist and 2d animator and have illustrated books and websites.

Kristoffer Stout

I am a seasoned game designer with over two decades of experience and a passion for crafting exceptional gaming experiences. Skilled in game play mechanics, documentation, storyboards, game play R&D and team collaboration. I also have an extensive background in using analytics to develop award winning mobile/social game play features. I began working as a cartoonist and 2d animator and have illustrated books and websites.

Available to hire

I am a seasoned game designer with over two decades of experience and a passion for crafting exceptional gaming experiences. Skilled in game play mechanics, documentation, storyboards, game play R&D and team collaboration. I also have an extensive background in using analytics to develop award winning mobile/social game play features. I began working as a cartoonist and 2d animator and have illustrated books and websites.

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Skills

Ga
Game Design
Il
Illustration
Ch
Character Design
Co
Comic Strip
Ca
Cartoon
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Experience Level

Game Design
Expert
Illustration
Expert
Character Design
Expert
Comic Strip
Expert
Cartoon
Expert
Book Illustration
Intermediate
Animation
Intermediate

Education

Associate at Blackhawk College
January 1, 1987 - June 3, 1989
Illustration and art history

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet
    uniE613 Destineer Studios, Minneapolis MN —Senior Game Designer
    Worked on Close Combat First to Fight as a designer. I created several of the levels (paper design to final game level), basic game play passes for several of the levels and sound passes for the entire game. Designed and set up the sound and effects. Worked closely with the art staff to get a good visual feel and exciting playability for each level. Worked with scripting and was also responsible for documentation of level designs. I worked with the sound engineer and the sound team to develop tools and philosophy for the sound on our current game and future games to come. I was required to storyboard the game play needs for the development team on Six Days in Fallujah. These storyboards emphasize special effects, AI, environmental game play needs.
    uniE613 Williams Interactive — Senior Game Designer
    Designed monetization, active user engagement, retention game play features for Jackpot Party Casino. Created design backlog, 6 months in advance Trained junior designers Worked with analysts, taking their data and creating needle moving game play features. My team broke company profit records several times on Jackpot Party
    uniE613 Firebrand Games, Merritt Island, Florida— Game Designer/2D Artist
    Designed, illustrated, and created scene for 10 characters Designed UI framework. Created Game UI artwork Worked remotely with a development team based in London
    uniE613 Monarch Games, Remote/Seattle, WA - Concept Artist Game Designer
    Character Design, Pet Design, Augment Design, and Feature Design Character Concept Art, Pet Concept Art, Augment (pet accessories) Concept Art, UI Art, and Feature Concept Art. Game Play Documentation and Visual Aids Designed the battle mechanics Designed the pet care game play mechanics Marketing Materials
    uniE613 Many Hands, Contract/Seattle, WA - Concept Artist Game Designer
    Card 2D Visual Design 2D Illustrator (Card Design and Illustration) game play storyboards