Hi, I'm Ardan, a passionate 3D modeler from Indonesia with a strong proficiency in Blender, ZBrush, and Substance Painter. I specialize in creating detailed and realistic 3D models for various industries, including making game asset, animation prop and environment, 3d printing. With a commitment to high-quality work and a preference for remote collaboration, I thrive in dynamic environments where creativity and innovation are paramount. My goal is to bring your visions to life with precision and artistry.

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Hi, I'm Ardan, a passionate 3D modeler from Indonesia with a strong proficiency in Blender, ZBrush, and Substance Painter. I specialize in creating detailed and realistic 3D models for various industries, including making game asset, animation prop and environment, 3d printing. With a commitment to high-quality work and a preference for remote collaboration, I thrive in dynamic environments where creativity and innovation are paramount. My goal is to bring your visions to life with precision and artistry.

Available to hire

Hi, I’m Ardan, a passionate 3D modeler from Indonesia with a strong proficiency in Blender, ZBrush, and Substance Painter. I specialize in creating detailed and realistic 3D models for various industries, including making game asset, animation prop and environment, 3d printing.

With a commitment to high-quality work and a preference for remote collaboration, I thrive in dynamic environments where creativity and innovation are paramount. My goal is to bring your visions to life with precision and artistry.

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Skills

3D
3D Model
Blender
Su
Substance Painter
ZB
ZBrush
Ga
Game Design
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Experience Level

3D Model
Expert
Blender
Expert
Substance Painter
Expert
ZBrush
Expert
Game Design
Expert
3D Animation
Expert
3D Design
Expert

Language

Indonesian
Fluent
English
Advanced

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Gaming, Education
    uniE613 Ballonites
    Animated tv series, I am working as 3d modeller, making prop and environment from 2d concept, not only that, i am also making the shader and texture using blender node base shading for procedural material