Experienced Concept Artist and Comic Book Artist with 10+ years in creative industries. Expertise in character design, environment art, digital painting, and art direction for video games, comics, and multimedia projects. Proficient in Photoshop, 2D animation, and illustration techniques. Skilled collaborator and problem solver, delivering high-quality visuals that meet artistic and technical standards. Core Skills Concept Art: Characters, environments, props, and vehicles. Digital Painting: Advanced rendering, Photoshop, and matte painting. Character Design: Creating unique and compelling visual identities. Art Direction: Leading art teams and overseeing project quality. Collaboration & Communication: Team-oriented and feedback-driven. Project Development: Experience with game design, storytelling, and visual development. Professional Experience Freelance Concept Artist March 2020 – Present | Canada Designed high-quality concept art for games and multimedia, focusing on characters, environments, and promotional assets. Balanced artistic creativity with technical constraints to meet client requirements. Delivered assets under tight deadlines, incorporating iterative feedback to refine designs. Concept Artist – Digital Painting Studio August 2023 – November 2023 | Toronto, Ontario Created and refined 2D art for project-based skill-building and professional launches. Collaborated with teams to establish visual styles and maintain consistency in concept designs. Lead Artist – YETEM Art Studio October 2015 – January 2020 | Canada Managed the art production cycle, from initial sketches to final assets. Designed characters, environments, and visual narratives aligning with creative briefs. Mentored junior artists, fostering a collaborative and innovative team environment. Concept Artist – Velenix Games December 2015 – December 2018 | Toronto, Ontario Developed illustrations and marketing assets for video games. Proposed creative ideas and solved artistic challenges under time constraints. Lead Artist – Imaginary Game Studios January 2011 – December 2015 | Argentina Conceptualized game visuals, including tone, ambiance, characters, and environments. Delivered high-end visual solutions integrating artistic and technical requirements. Education Digital Painting Studio: Concept Art Certification (2023) Escuela de Arte Multimedial Da Vinci: Animation and Illustration (2011–2013) University of Buenos Aires: Architecture (2007–2010), Graphic Design (2006–2007) Languages English: Fluent Spanish: Native Portfolio _Website not available. Sign in: https://www.twine.net/signup_

Leandro Del Olio

Experienced Concept Artist and Comic Book Artist with 10+ years in creative industries. Expertise in character design, environment art, digital painting, and art direction for video games, comics, and multimedia projects. Proficient in Photoshop, 2D animation, and illustration techniques. Skilled collaborator and problem solver, delivering high-quality visuals that meet artistic and technical standards. Core Skills Concept Art: Characters, environments, props, and vehicles. Digital Painting: Advanced rendering, Photoshop, and matte painting. Character Design: Creating unique and compelling visual identities. Art Direction: Leading art teams and overseeing project quality. Collaboration & Communication: Team-oriented and feedback-driven. Project Development: Experience with game design, storytelling, and visual development. Professional Experience Freelance Concept Artist March 2020 – Present | Canada Designed high-quality concept art for games and multimedia, focusing on characters, environments, and promotional assets. Balanced artistic creativity with technical constraints to meet client requirements. Delivered assets under tight deadlines, incorporating iterative feedback to refine designs. Concept Artist – Digital Painting Studio August 2023 – November 2023 | Toronto, Ontario Created and refined 2D art for project-based skill-building and professional launches. Collaborated with teams to establish visual styles and maintain consistency in concept designs. Lead Artist – YETEM Art Studio October 2015 – January 2020 | Canada Managed the art production cycle, from initial sketches to final assets. Designed characters, environments, and visual narratives aligning with creative briefs. Mentored junior artists, fostering a collaborative and innovative team environment. Concept Artist – Velenix Games December 2015 – December 2018 | Toronto, Ontario Developed illustrations and marketing assets for video games. Proposed creative ideas and solved artistic challenges under time constraints. Lead Artist – Imaginary Game Studios January 2011 – December 2015 | Argentina Conceptualized game visuals, including tone, ambiance, characters, and environments. Delivered high-end visual solutions integrating artistic and technical requirements. Education Digital Painting Studio: Concept Art Certification (2023) Escuela de Arte Multimedial Da Vinci: Animation and Illustration (2011–2013) University of Buenos Aires: Architecture (2007–2010), Graphic Design (2006–2007) Languages English: Fluent Spanish: Native Portfolio _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Experienced Concept Artist and Comic Book Artist with 10+ years in creative industries. Expertise in character design, environment art, digital painting, and art direction for video games, comics, and multimedia projects. Proficient in Photoshop, 2D animation, and illustration techniques. Skilled collaborator and problem solver, delivering high-quality visuals that meet artistic and technical standards.

Core Skills
Concept Art: Characters, environments, props, and vehicles.
Digital Painting: Advanced rendering, Photoshop, and matte painting.
Character Design: Creating unique and compelling visual identities.
Art Direction: Leading art teams and overseeing project quality.
Collaboration & Communication: Team-oriented and feedback-driven.
Project Development: Experience with game design, storytelling, and visual development.
Professional Experience

Freelance Concept Artist
March 2020 – Present | Canada

Designed high-quality concept art for games and multimedia, focusing on characters, environments, and promotional assets.
Balanced artistic creativity with technical constraints to meet client requirements.
Delivered assets under tight deadlines, incorporating iterative feedback to refine designs.

Concept Artist – Digital Painting Studio
August 2023 – November 2023 | Toronto, Ontario

Created and refined 2D art for project-based skill-building and professional launches.
Collaborated with teams to establish visual styles and maintain consistency in concept designs.

Lead Artist – YETEM Art Studio
October 2015 – January 2020 | Canada

Managed the art production cycle, from initial sketches to final assets.
Designed characters, environments, and visual narratives aligning with creative briefs.
Mentored junior artists, fostering a collaborative and innovative team environment.

Concept Artist – Velenix Games
December 2015 – December 2018 | Toronto, Ontario

Developed illustrations and marketing assets for video games.
Proposed creative ideas and solved artistic challenges under time constraints.

Lead Artist – Imaginary Game Studios
January 2011 – December 2015 | Argentina

Conceptualized game visuals, including tone, ambiance, characters, and environments.
Delivered high-end visual solutions integrating artistic and technical requirements.

Education

Digital Painting Studio: Concept Art Certification (2023)
Escuela de Arte Multimedial Da Vinci: Animation and Illustration (2011–2013)
University of Buenos Aires: Architecture (2007–2010), Graphic Design (2006–2007)

Languages
English: Fluent
Spanish: Native

Portfolio
Website not available. Sign in: https://www.twine.net/signup

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Skills

Adobe Photoshop
An
Animation
Bo
Book Illustration
Ca
Cartoon
Ch
Character Design
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Experience Level

Adobe Photoshop
Expert
Animation
Expert
Book Illustration
Expert
Cartoon
Expert
Character Design
Expert
Comic Strip
Expert
Fantasy Illustration
Expert
Illustration
Expert
Stop Motion Animation
Intermediate
3D Model
Beginner
Blender
Beginner
ZBrush
Beginner
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Language

English
Fluent
Spanish; Castilian
Fluent

Education

Animation and Illustration at Da Vinci school of arts
November 1, 2011 - December 30, 2013
Architecture at University of Buenos Aires
March 1, 2007 - December 30, 2010
university degree
Concept Art at DPS digital Painting Studio
August 15, 2023 - November 30, 2023
certification

Qualifications

Concept Art
November 18, 2024 - November 18, 2024
Animation and Illustration
November 18, 2024 - November 18, 2024
Architecture
November 18, 2024 - November 18, 2024

Industry Experience

Gaming
    uniE621 Discovered.
    Project Titan is an IP of fantasy and futuristic. This keyframe is one of the many works to bring the project to life.
    uniE621 Dormant TITAN
    Project Titan is an IP of fantasy and futuristic. This keyframe is one of the many works to bring the project to life.
    uniE621 Warlord mount variations
    Wasteland IP vehicle design, optional mount for Warlord Lv 100.
    uniE621 Warlord- character sheet
    Wasteland IP: The main character evolution from lv 1 to lv100.
    uniE621 Wasteland, Vehicle design.
    Wasteland IP vehicle design, Lv 50.
    uniE621 Face & Hair Iterations.
    Wasteland IP characters face and hair variations for male characters.
    uniE621 Wasteland Gun
    Wasteland IP weapon design, Lv100.
    uniE621 Warlord- face sheet
    Wasteland IP: The main character evolution from lv 1 to lv100. Close up.
    uniE621 Gun design Lv1
    Wasteland IP weapon design, Lv1.
    uniE621 Wasteland Mood
    mood pieces for a Wasteland Rise of the Warlords IP.
    uniE621 Faces iteretations
    Wasteland IP: The main character evolution from LV 1 to LV 100. Close up. faces iterations.
    uniE621 Mobile game Post Apocalyptic 3D & 2D
    For a mobile game, a client requested 2 main buildings and their evolution Lv 1, 2, 3. One was a home evolution, the other a main supply store. Plus a map that represented nature taking over.