Hi! I'm Leon, a 3D game artist, currently looking for my next opportunity. Graduating with a degree in game development in 2020, I began working on collabroative games projects including Tranzfuser with UKGF. In 2021 I started as a 3D artist at a immersive tech startup, where I gained much experience in a fast paced, agile envrionment, producing work for various clients and projects.

Leon Irving

Hi! I'm Leon, a 3D game artist, currently looking for my next opportunity. Graduating with a degree in game development in 2020, I began working on collabroative games projects including Tranzfuser with UKGF. In 2021 I started as a 3D artist at a immersive tech startup, where I gained much experience in a fast paced, agile envrionment, producing work for various clients and projects.

Available to hire

Hi! I’m Leon, a 3D game artist, currently looking for my next opportunity. Graduating with a degree in game development in 2020, I began working on collabroative games projects including Tranzfuser with UKGF. In 2021 I started as a 3D artist at a immersive tech startup, where I gained much experience in a fast paced, agile envrionment, producing work for various clients and projects.

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Skills

Blender
Unreal Engine 4
3D
3D Model
Unity
Su
Substance Painter
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Experience Level

Blender
Expert
Unreal Engine 4
Expert
3D Model
Expert
Unity
Expert
Substance Painter
Intermediate
Game Design
Intermediate
Autodesk Maya
Beginner

Language

English
Fluent

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet
    uniE621 Arisaig Isle Stylised Environment
    A set of four environments created for an interactive learning platform, Arisaig Isle was developed under tight constraints of quality, fidelity and target hardware. Consisting of an individual learning space, a minigame space, a networked multiplayer space, and a mindfulness space, these islands were developed over 2 months for the web-hosted platform in Blender, and exported to the Babylon engine. Using combined lightmap baking and asset compression all data for each of these scenes were able to be contained within 5-10mb, to allow maximum web-based accessibility. environmentart optimised vr ai
    uniE621 M1911 Pistol Game Asset
    An old style M1911 pistol weapon game asset. Modelled in Blender in high poly, retopologised and imported into Substance Painter for texture baking, and finally Unreal Engine 4 with custom materials and textures applied. unrealengine weaponart hardsurface blender substancepainter
    uniE621 Sci Fi Wall Trim Sheet
    A trim sheet and set of partnering assets developed for a sci-fi environment project. The texture was created using Substance Painter, in which areas of the unit texture space were allocated for particular purposes in alignment with the design requirements. Details and visual elements were then generated or painted onto the texture, accounting for PBR properties including opacity masking and emissive lighting. This material could then be applied to many tailored assets in the scene whilst allowing for flexibilty and variation. substancepainter unrealengine environmentart
    uniE621 Stylised Roguelike Environment
    Working as an environment artist during 2020-21 as part of a team engaging in Tranzfuser, I was responsible for the level and aesthetic design of a roguelike indie game. With a setting which merged ancient Norse mythology and sci-fi elements, I designed and developed modular assets to construct the environmental segments which made up the procedural levels. These stylised assets were modelled and textured in Blender, and imported and assembled within Unity This project explored modelling, lighting and material generation of stylised modular assets for the rapid production of small game levels and integration into a procedural framework. The game is available in our team's itch page: https://www.twine.net/signin gamedev environmentart gameart unity blender roguelike
    uniE621 Cathedral Environment
    A scene composed of baroque/renaissance structures inspired by old European cathedrals or palaces. Includes two pillar types, arches, domes, walls and lamps. The models where created in Blender ensuring modularity to allow easier assembly in Unreal Engine. This project explores modelling ornate detailed environment structures with a more traditional style. environmentart gameart baroque blender
    uniE621 EOTech Holographic Sight
    A holographic weapon sight developed to deeper explore hardsurface modelling processes and techniques. Modelled in Blender and textured procedurally in Substance Painter, this project was a good excercise in close referencing, realistic detailing, non-destructive modelling and in-depth texturing. 3dart hardsurface weaponart gameart

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