SUMMARY: Creative and passionate animator Creating natural-looking movements for humans and animals,
Expertise in latest development tools and techniques with an enthusiasm for fast-paced, exciting
productions.
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EXPERIENCE Experienced in Character Animation and Mocap Editing.
Solid understanding of the production processes and pipelines of CG Animation and Games.
Good experience in working on Cinematic and Assembling scenes for various games and commercials,
Experience in Rigging (Biped & Quadruped) in Character Studio.
Strong knowledge and execution of the animation principles.
GOAL A challenging and stimulating pursuit in a reputed organization, where I can best utilize my skills and
strengths to accomplish the organization’s goals and objectives and at the same time get an opportunity
to expand my knowledge base and be in the race even after a decade.
SKILLS Software Skills: Artistic Skills: Character Animation | Motion
Maya |3DS Max | Motion Builder|
Blender/Unreal Engine5.3|Cry Engine
Capture Editing | Facial animation | Rigging |
| After effects|Premiere| Cinematography
Photo shop|Marvelous Designer General Skills: Self-taught | Research
Production Tools: UGS | Jira | Ftrack | Plastic
SCM |Tortoise SVN,Perforce,Miro,Confluence
&Development | Quick Learner | Effective
Communicator
WORK HISTORY
SrAnimator 08/2022 to Present
CI Games, Poland
Currently working as a senio animator at CI Games on an unannounced Survival FPS game project.
As an animator my responsibilities include creating believable keyframe animations for the Player’s
character and the other creatures and animals in the game. Also responsible for coordinating with the
outsourcing studios and providin feedback. Work closely with character artists, riggers, and programmers to
achieve the desired quality.
Gameplay Animator
Ultixtechnology.UK, 04/2023 to 07/2023
Worked on a Frisbee sports game project. As an animator my responsibilities creating Realistic
keyframe animation, Cleaning and refining the mocap data for the player characters.
SrAnimator 09/2022 to 02/2023
ScatterShot U.K
` Worked on an unannounced FPS (E-Sports) game project. As an animator my responsibilities
creating 1P animation and 3P animations. Create rigs for the props and weapons. Iterate the
animations into the Engine (Unreal 5.1) and work closely with character artists, riggers, and
programmers to achieve the desired quality.
Mocap Animator
Artbully Productions.US, 06/2022 to 09/2022
Worked on Project Titan (Working Title) as Secondary animator and Worked as a Mocap
animator for the project Arkansa. As an animator, my responsibilities creating Realistic keyframe
animation,Cleaning and refining the mocap data for the NPC characters
Skills
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Education
Qualifications
Industry Experience
Skills
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