Hi, I’m Lucio Mammini.
I am 27 years old.
I am an entrepreneur and ready to face great challenges.
Let me tell you my little story…
I come from a family of graphic producers, visual communicators, and, above all, from the Faculty of Labor: serious, responsible, and dedicated.
Since I was a child, I spent time in my father’s and uncles’ printing house, discovering the multicolored flashes of the inks and the textures of the paper.
I can say that I grew up with the “high standards” of a well-done job and, little by little, I started participating in Graphic and Multimedia projects, incorporating new digital technologies into packaging and paper books.
I worked on developing digital content for institutional books for Estudiantes de La Plata, Gimnasia y Esgrima de La Plata, and Los Tilos Rugby Club. I also contributed to books on Art and Design, as well as rock-related projects such as Arte, Diseño y Contracultura, De Regreso a Oktubre, and Solos y de Noche by the renowned visual artist Rocambole. Additionally, I worked on content for platforms like Estudiantes Play, among other projects.
Although graphic production and visual communication were part of my upbringing, I undoubtedly found my true passion and vocation in 3D animation creating and then animating characters capable of starring in unique and fascinating stories…
For the past two years, I have been working at Shokworks, where I embarked on a great creative adventure, collaborating with hundreds of professionals from different fields and continuously specializing in my training as a 3D animator.
A few months ago, I completed my Master’s in 3D Character Animation with Autodesk Maya for Film and Video Games at Animum Creativity Advanced School, where I had the opportunity to gain extensive knowledge in 3D Animation, Body Mechanics, Acting (both Facial and Body), and Cartoon Animation, learning from some of the best mentors currently working at major studios in the 3D industry.
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A few months ago, I completed my Master’s in 3D Character Animation with Autodesk Maya for Film and Video Games at Animum Creativity Advanced School, where I had the opportunity to gain extensive knowledge in 3D Animation, Body Mechanics, Acting (both Facial and Body), and Cartoon Animation, learning from some of the best mentors currently working at major studios in the 3D industry.
I worked for two years at Shokworks as a 3D animator and motion designer, participating in a variety of projects for clients across different industries. My work ranged from 3D character animation for video games and interactive experiences to the production of promotional videos and audiovisual content for marketing campaigns.
Additionally, I was responsible for the creation of motion graphics and video editing for advertising materials, presentations, and corporate content, ensuring that each piece met the visual and narrative standards of each client.
During my time at the company, I collaborated with clients such as Lockchain, ISTS, WeClose, and others, adapting each project to their specific needs and contributing to the visual identity of their brands.
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