Twine
Twine

3D Character Artist, 3D Modeller, 3D Prop Artist

manuela3dartist

3D Character Artist, 3D Modeller, 3D Prop Artist

Available to hire

3D Character Artist, 3D Modeller, 3D Prop Artist

Skills

3D
3D Model
Autodesk Maya
Su
Substance Painter
ZB
ZBrush

Language

English
Fluent
German
Fluent

Education

Vertex School - Game Art Program at Vertex School
September 20, 2023 - June 22, 2024
9 month Bootcamp - Game Art Program - Character Art

Qualifications

Add your qualifications or awards here.
    uniE613 Yennefer of Vengerberg - An attempt at a realistic likeness
    My first, completely self-built 3D character. An attempt at a realistic likeness: Yennefer of Vengerberg Dedication:
 Dedicated to the talented actress Anya Chalotra in admiration. https://youtu.be/sJZKoW2u9eI?si=xi_-ThzhyMC-BXJG https://www.artstation.com/artwork/WXgP63 High Poly - sculpted in ZBrush Low Poly - created in ZBrush and Maya Clothes - designed in Marvelous Designer Material IDs + UVs - edited in Maya Textures - designed in Substance Painter Hair Basics - created with Maya XGen Core Hair Styling - done with Maya XGen Interactive Groom Hair Export - transferred as Alembic Cache Rigging - built in Maya AutoRig and adapted Character + Scene Setup - Unreal Engine 5.3 Movie Sequence - created in Unreal Engine 5.3 Cut - iMovie This is my project for Term 2 and 3 in Vertex School, Game Art Program. I followed the standard industry pipeline, as follows: Starting from collecting references and then creating a reference board with PureRef.
Sculpting all the the high poly by hand in ZBrush, including all face and hand details.
Designing the clothes and dress patterns in Marvelous Designer and the fabric pattern in Krita. Making the low poly version with Quad Draw as