I am a 3D animator specializing in character animation. I also have experience with modeling and texturing for game assets.
■ Map Designer, Level Artist, & Game Tester of Genfanad (Website not available. Sign in: https://www.twine.net/signup
[Rose Tinted Games]
■ Character Animator for “Real Steel World Robot Boxing” project.
■ Character Animator for “Iron Kill : Robot Fighting Game” project.
■ Senior Character Animator for “Ultimate Robot Fighting” project.
■ 3D Artists for “God of War 4” project.
■ 3D Artists for “God of War: Ragnarök (PS4 2022)” project.
■ Rigger for “Monster Hunter: World” project. Developed by Capcom, published by Capcom.
■ 3D Artists for “Just Cause 4” project.
■ 2D animator/Motion Graphics for “Call of Duty: Modern Warfare 2019” project.
■ 2D animator/Motion Graphics for “Starfield (2023)” project.
■ 3D Artists for “Middle-earth: Shadow of War” project.
■ 3D Artists for “Marvel’s Avengers (PS4 2020)” project.
[Limitless CG / PT. Limitless Indonesia / RedHot CG Indonesia a subsidiary of Keywords Studio]
■ Character Animator for “Franklin and Friends CG Series” project.
[Infinite Studios / Infinite Frameworks Studios]
■ VFX artist & Compositor for “Dino Duel Master” project, developed for LAI Games.
■ Texture Artist for “Jeep Thrills” project, developed for Gamesauce Ltd., publish by DSI games.
■ Artist & Traffic for “Toad Trip” project, developed for LAI Games.
■ 3D Modeler for “Jumpgate Evolution” project, developed for Codemasters.
■ 2D Artist for “Mini Little Masterpiece” project, developed for LAI Games.
■ Artist & Traffic for “Star Blitz / Snap Shoot” project, developed for LAI Games.
[Matahari Studios Indonesia / PT. Studiosoft]
■ Artist & Compositor for “Textminator” project, developed for LAI Games
[LAI Games / PT. Matahari Leisure]
Specialties: Blender, Maya, 3DSMax, Substance Painter, basic ZBrush, Photoshop, After Effect, GitHub & SmartGit.
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