I’m a game developer specializing in gameplay programming, multiplayer systems, and Unreal Engine development. With over 7 years of experience, I’ve worked across FPS, RPG, MOBA, Roguelite, and 2D platformers, bringing engaging mechanics to life with C++ and Blueprints.
I have deep expertise in multiplayer game architecture, having developed session-based systems using EOS and Steam, implemented smooth melee and shooting mechanics, and optimized physics-based gameplay for networked environments. Whether it’s building gameplay systems from scratch, troubleshooting performance issues, or refining combat interactions, I ensure that every element feels polished, immersive, and responsive.
I’m passionate about designing player-focused experiences and thrive in collaborative environments where creativity and technical precision come together. If you’re looking for a versatile, problem-solving developer to bring your game to life, let’s talk!
Senior Unreal Engine Developer SensorOps LLC
November 2023 - October 2024
Unreal Engine Developer (Contract) Cornered Rat Software, LLC
June 2023 - November 2023
Technical Designer Hit Factor Inc
November 2020 - June 2023
Game Designer and Developer Raven Gen Games LLC
June 2017 - November 2020
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