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I am a 3D Environment and Asset Artist with over 9 years of experience, specializing in creating optimized 3D art for various platforms, including mobile games and social video gaming. I hold a Bachelor’s in 3D Computer Graphics and Game Art and a 3ds Max certification from Autodesk.
My skills include:
3D Modeling & Sculpting: Expertise in Blender, 3ds Max, and ZBrush.
Texturing & Material Creation: Proficient in Substance Painter and Designer.
Lighting & Rendering: Skilled in Unreal Engine 5, Marmoset Toolbag, and DaVinci Resolve.
Game Engine Integration: Extensive experience with Unreal Engine 4 & 5 and Unity 3D.
Animation Pipelines: Experience with Faceware technologies and 3D facial animation.
As a co-founder of ARTSTORM Studio, I developed optimization strategies that improved performance by 20%. At QUINQ GROUP, I designed immersive environments and created an asset library that sped up development by 35%. I also led the creation of a web-based metaverse for CHANEL at Sapir Prod.
Fluent in English and Arabic with working knowledge of French, I am seeking international opportunities that allow me to apply my expertise and passion for game development
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