I’m a Concept Artist and Illustrator dedicated to creating immersive and detailed designs. My work primarily focuses on illustration and concept design, where I specialize in bringing characters, props, and environments to life, particularly within fantasy, sci-fi, and medieval genres. I’m deeply passionate about storytelling through visuals, and I strive to push creative boundaries in every project I take on. My approach is rooted in exploration and adaptability, allowing me to deliver high-quality, compelling visuals that enhance narrative experiences. Experience From 2020 to 2021, I worked at the indie game studio Last Minute Crew, contributing to the development of an indie horror game as a Concept Artist. Since then, I have been working as a freelancer, where I’ve had the opportunity to tackle a variety of projects. In 2022, I designed characters for a Spanish animated short film, a role that allowed me to further refine my skills in character design. Additionally, I’ve created content for board games and comics, providing comprehensive visual designs that include characters, props, and environments. Each project has helped me hone my ability to adapt to different styles and requirements, ensuring that the final product always meets the highest standards.

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I’m a Concept Artist and Illustrator dedicated to creating immersive and detailed designs. My work primarily focuses on illustration and concept design, where I specialize in bringing characters, props, and environments to life, particularly within fantasy, sci-fi, and medieval genres. I’m deeply passionate about storytelling through visuals, and I strive to push creative boundaries in every project I take on. My approach is rooted in exploration and adaptability, allowing me to deliver high-quality, compelling visuals that enhance narrative experiences. Experience From 2020 to 2021, I worked at the indie game studio Last Minute Crew, contributing to the development of an indie horror game as a Concept Artist. Since then, I have been working as a freelancer, where I’ve had the opportunity to tackle a variety of projects. In 2022, I designed characters for a Spanish animated short film, a role that allowed me to further refine my skills in character design. Additionally, I’ve created content for board games and comics, providing comprehensive visual designs that include characters, props, and environments. Each project has helped me hone my ability to adapt to different styles and requirements, ensuring that the final product always meets the highest standards.

Available to hire

I’m a Concept Artist and Illustrator dedicated to creating immersive and detailed designs. My work primarily focuses on illustration and concept design, where I specialize in bringing characters, props, and environments to life, particularly within fantasy, sci-fi, and medieval genres. I’m deeply passionate about storytelling through visuals, and I strive to push creative boundaries in every project I take on. My approach is rooted in exploration and adaptability, allowing me to deliver high-quality, compelling visuals that enhance narrative experiences.

Experience
From 2020 to 2021, I worked at the indie game studio Last Minute Crew, contributing to the development of an indie horror game as a Concept Artist. Since then, I have been working as a freelancer, where I’ve had the opportunity to tackle a variety of projects. In 2022, I designed characters for a Spanish animated short film, a role that allowed me to further refine my skills in character design. Additionally, I’ve created content for board games and comics, providing comprehensive visual designs that include characters, props, and environments. Each project has helped me hone my ability to adapt to different styles and requirements, ensuring that the final product always meets the highest standards.

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Skills

Adobe Photoshop
Ch
Character Design
Il
Illustration
Bo
Book Illustration

Experience Level

Adobe Photoshop
Expert
Character Design
Expert
Illustration
Expert
Book Illustration
Expert

Language

Spanish; Castilian
Fluent
English
Intermediate

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    uniE621 Mesa korvosa
    In this project, I was commissioned to create character illustrations for a tabletop role-playing game. The goal was to visually capture the unique personalities and backstories of each player’s character. Each illustration required close collaboration with the players to ensure that their vision was accurately reflected in the final designs. The characters spanned a range of fantasy archetypes, from warriors to spellcasters, each with detailed costumes, weapons, and accessories that highlighted their role and story within the game. My focus was on bringing these characters to life with dynamic poses and rich details, making them integral to the immersive experience of the tabletop campaign.
    uniE621 Character Design for Spanish Animation
    For this project, I was tasked with creating character designs for an animated short film in Spain, working closely with a private client. The characters were primarily anthropomorphic animals, each with its own unique brief and distinct personality traits. My role involved interpreting these briefs to bring the characters to life visually, ensuring that each design not only reflected the intended characteristics but also aligned with the overall aesthetic of the animation. The process required a deep understanding of anatomy and expression, as well as a creative approach to blending animal features with human attributes. The final designs were developed to enhance the storytelling and appeal of the animation, contributing to a cohesive and engaging visual experience. designer illustrator
    uniE621 Character Design for Spanish Animation
    For this project, I was tasked with creating character designs for an animated short film in Spain, working closely with a private client. The characters were primarily anthropomorphic animals, each with its own unique brief and distinct personality traits. My role involved interpreting these briefs to bring the characters to life visually, ensuring that each design not only reflected the intended characteristics but also aligned with the overall aesthetic of the animation. The process required a deep understanding of anatomy and expression, as well as a creative approach to blending animal features with human attributes. The final designs were developed to enhance the storytelling and appeal of the animation, contributing to a cohesive and engaging visual experience. designer illustrator