Cloud Imperium Games : Sound Designer (Freelance)

Sound Designer
💰 Negotiable
📍 United Kingdom
Twine Jobs
Based in Manchester, United Kingdom
Last online a day ago

Sound Designer is needed in United Kingdom.

Cloud Imperium Games is looking for a Sound Designer. This job has been crawled from the web.

Location : Manchester, UK
Contract : Freelance / Full time

We are looking for a talented Sound Designer to join the Cloud Imperium Games audio team. As part of the team you will record, design and implement audio for our Star Citizen and Squadron 42 projects in a cooperative and cross disciplinary environment.

You’ll get the chance to create and implement AAA quality audio assets using a wide range of sound design methods and techniques. Proven games-experience and proficiency in Wwise is important as we work with this everyday and a robust skill set in both creative sound design and technical implementation, with a focus on creative sound design.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out -

What do our Sound Designers do?

  • Create and implement AAA quality audio assets using a wide range of sound design methods and techniques.
  • Own and drive improvements in targeted areas of audio in the project.
  • Assist in mentoring more junior members on the team.

What would we expect from our Sound Designers?

  • Proficient knowledge of audio middleware tools and game engines such as Audiokinetic’s Wwise and Amazon Lumberyard etc.
  • Proficient with modern day audio software tools (Reaper, Izotope RX, Plugins).
  • Clear and demonstrable skills in creative audio asset design and implementation.
  • A good knowledge of field and studio recording e.g. SFX, Foley, Dialogue etc.
  • A show-reel of relevant game-centric audio work.

In what capacity are you hiring?
On behalf of another company

Where are you in the hiring process?
I’m ready to make a paid hire

Would you like to state a preference for hiring from underrepresented group(s)?
No preference

Where did you find Twine?
You contacted me

Is this an independent one off job, or part of a larger project?
Part of a larger ongoing project

For what period of time will the freelancer be needed?
Long term

What freelancer experience level is needed? (per hour)
Mid-level (Industry Average): $35-75, Senior: $75-100

Posted 2 years ago

No longer accepting applications

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