Sphere Entertainment: Temp Compositor required
Post Production Coordinator is needed in Burbank, United States.
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Client: Sphere Entertainment
Location: Burbank, CA
Contract: Full-time
Role Summary: MSG Sphere Studios is looking for Compositors to join a groundbreaking post-production department based in Los Angeles. As the content delivery team for the MSG Sphere projects, we strive to deliver world-class content at an unprecedented scale on the largest LED screens ever made. Compositors will develop groundbreaking techniques to integrate VFX into high frame rate content at extremely large resolutions. This role requires experience working in Nuke specifically working on full dome, VR, 360º/180º, or other spherical content. Additional VFX skills desired would include rotoscoping, 3d tracking, paint, object removal, retiming, upscaling, transcoding. This position requires a good understanding of ST Maps and other image warping techniques, color and coordinate space transformations, camera & lens artifacts, as well as an ability to debug problems in sync, rolling shutter, parallax, and the effects of compression and filters on image quality. An enthusiasm for working with others to solve problems and develop innovative solutions to unique creative demands is essential.
Specific Functions/Activities Summary:
- Follow all established technical approaches and provided compositing templates to complete all 2D work in a way that adheres to the defined processes and meets required quality.
- Assist in the establishment and refinement of pipeline and protocols for working, monitoring, reviewing, and delivering content that meets Sphere’s color and resolution requirements.
- Take direction from the Compositing Supervisor and work with the other Compositors and digital artists on other teams to maintain team cohesion and a collaborative working environment
Qualifications:
- 5+ years of experience working as VFX compositor in feature film, television or special venue.
- Nuke expertise, with adaptability across other potential 2D software such as Resolve, Fusion, Silhouette, etc.
- Previous experience working with large format and/or VR projects a plus.
- Experience stitching, working with Cara toolset and/or Mistika VR a plus.
- An expressed interest in new technology and innovation
- Positive attitude and proven track record in problem solving as part of a team.
- Software agnosticism a plus, with some levels of fluency in adjacent software like AfterEffects, Premiere, PTGui, basic 3D software, a definite bonus
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