Sony Music Entertainment - Audio Engineer (12 Month FTC)

Audio Engineer
πŸ’° Negotiable
πŸ“ Not specified, United Kingdom
Twine
Twine Jobs Twine
Based in Manchester, United Kingdom
Last online 3 months ago

Audio Engineer is needed in Not specified, United Kingdom.

Client: Sony Music Entertainment

Location: United Kingdom

Contract: Full Time

Job Description:

The Audio Engineer is responsible for quality control of audio assets, metadata, system, and asset-level support for domestic and international users of our asset management systems. They need good critical listening skills and must troubleshoot domestic and international system and supply chain issues. The role requires organizational skills, attention to detail, and occasional audio editing/mastering tasks.

Requirements:

- Minimum 3 years of experience in audio engineering/editing/post-production. - Knowledge or experience in Immersive Audio formats like Dolby Atmos and Sony 360 Reality Audio. - Familiarity with DDP, DSD, DVD, and Blu-ray is beneficial. - Strong critical listening skills and troubleshooting techniques. - Proficiency in digital audio, audio quality attributes, and digital compression formats. - Knowledge of audio editing software like Sequoia, Sound Forge, Protools. - Experience with digital asset management applications, audio digitization systems, and FTP/SFTP. - Excellent communication skills and troubleshooting experience is required.

Other Information:

- The role involves detailed audio quality control, asset ingestion into management systems, light editing/mastering, creating file packages, metadata troubleshooting, and clip point identification for various uses. - The company offers an inclusive and collaborative environment, benefits including medical cover and pension schemes, opportunities for professional growth, and time off for a winter recess. - Knowledge or experience in creative mixing or mastering is necessary. - The role requires a flexible attitude towards workload and prioritization of tasks. - The engineer must have a good grasp of song structure for efficient clip point creation.

Posted a year ago

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