Twine
Twine

I'm a developer who specializes C#, C++ and Game Development from Upstate New York. I've been coding since high school and have a knack for coming up with compelling designs. I enjoy making Game AI patterns and

Ryan Cooper

I'm a developer who specializes C#, C++ and Game Development from Upstate New York. I've been coding since high school and have a knack for coming up with compelling designs. I enjoy making Game AI patterns and behaviors and finding unique generic interactions among scripted objects. While my passion is making games, I have experience working in SQL and .NET as a software developer for the health insurance company Excellus Blue Cross Blue Shield. **VR Developer** Xana Ad Hoc May 2021 - August

Available to hire

I’m a developer who specializes C#, C++ and Game Development from Upstate New York. I’ve been coding since high school and have a knack for coming up with compelling designs. I enjoy making Game AI patterns and behaviors and finding unique generic interactions among scripted objects. While my passion is making games, I have experience working in SQL and .NET as a software developer for the health insurance company Excellus Blue Cross Blue Shield.

VR Developer Xana Ad Hoc
May 2021 - August 2021

Software Developer Excellus Blue Cross Blue Shield
January 2022 - October 2022

** C++ Teacher’s Assistant** Rochester Institute of Technology
January 2024 - May 2024

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Skills

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Experience Level

Unity
Expert
Unity 3D
Expert
C#
Expert
Jira
Expert
C++
Expert
Game Design
Expert
Microsoft Word
Expert
Microsoft Excel
Expert
Github
Expert
Unreal Engine 4
Expert
.NET
Intermediate
MySQL
Intermediate
HTML5
Intermediate
JavaScript
Intermediate
GIMP
Intermediate
reaper
Beginner
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Education

Masters of Science at Rochester Institute of Technology
August 22, 2022 - May 10, 2024
Bachelors of Science at Rochester Institute of Technology
August 20, 2018 - May 14, 2022

Qualifications

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Industry Experience

Software & Internet, Healthcare, Gaming, Education
    uniE613 Eternal Machination
    Eternal Machination is a fantasy action game where the player wields the power of shadows to defeat mage-punk golems, and liberate the holy spirits they have imprisoned within themselves. The protagonist, Seethe, is an ancient darkness that has been locked away long ago to save humanity from extinction. Archons, the same powers that had imprisoned you, now offer you freedom in exchange for your servitude. As Seethe, the players get to explore different regions, where they have to rely on their control of shadows to both traverse these dangerous lands and face the challenging foes within them. Only after all golems have been defeated can Seethe truly gain their freedom. To prevent eternal damnation, you must face Eternal Machination. This is the capstone project that I have worked on throughout my entire second year of capstone. I was in charge of AI development making sure enemies felt fun to fight and creating smooth and engaging fight sequences. https://youtu.be/ZtluJkzW8Cw
    uniE613 Project Rope Tool
    Play as Arya: junker, ship jockey, and fighter. Lacking working thrusters, her ship is equipped with her latest contraption, the Rope Tool — a grappling hook and a stapler duct taped together. Swing through the corpse of an asteroid mining gold rush. Gather rockets from the rubble of all-consuming corporate rivalry to propel yourself to blinding speeds. Launch those rockets to take down abandoned drones or set off the industrial explosives left lying around. Everything in this physics-led zero-gravity world is an opportunity for chaos and speed. While this project started as a class project, it evolved into a passion project for many people. I work as the AI developer, designer and producer for the game. I worked on nearly all the enemies and all of the bosses as well as our tutorial system. https://youtu.be/Zsx46i_8UQo?si=dC8aAa24_LxH3xVK