2-paragraph first-person bio, friendly tone

shootthetravel

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Renderer at IDEALISTAR
October 1, 2023 - Present
Create 3D renders using 3Ds MAX and VRay. The client sends a photo of a room or space, and it is created from scratch in 3D by copying the perspective of the photo and redecorated to their taste.
Renderer at NPSys
March 1, 2023 - June 1, 2023
Infoarchitecture with the LUMION program, assisted by modeling with 3Ds MAX and postproduction with PHOTOSHOP. Within the company I did other 3D modeling tasks of Props and Weapons with 3Ds Max and Substance Painter.
Renderer at INFINITE RENDERER
September 1, 2024 - Present
3D renderer focused on creating high-quality renders, textures and materials for AR/VR projects and collaboration with cross-functional teams.

Education

CFGS in 3D Animations, Games and Interactive Environments at UDIT, University of Design and Technology
September 29, 2020 - June 27, 2023
Mastery of Programs: -3Ds Max (Arnold, Vray, Corona). -Substance and Designer. -Marmoset. -Photoshop, Illustrator, Premiere y After. -Unity y ZBrush.
Baccalaureate at UDIT University of Design and Technology
January 1, 2016 - January 1, 2020

Qualifications

CFGS in 3D Animations, Games and Interactive Environments
January 1, 2020 - January 1, 2023

Industry Experience

Gaming, Other, Computers & Electronics, Professional Services, Media & Entertainment, Software & Internet
    uniE621 Table for Nfinite
    Modeled with 3ds max and VRay, textured with pixplant and substance.
    uniE621 https://www.artstation.com/shootthetravel
    Lost In The Hidden (The Game) Lost In The HIdden was my first game designed exclusively by me. It is a game set in space in which Atlas, the protagonist, will have to face his past. It is a project developed in Unity, using Unity VFX and Shader Graph. I used 3Ds MAX and Substance Painter to create the level and its props, using software such as Photoshop, Premiere and After Effects. You can try it here, all feedback is welcome: https://www.twine.net/signin
    uniE621 https://www.artstation.com/shootthetravel
    Modeling of a weapon from the Italian brand Pardini. This model is the Pardini HP 32, created in 3Ds Max, textured in Substance Painter, rendered and animated with Arnold and Video with After Effects.
    uniE621 https://www.artstation.com/shootthetravel
    Mauser M18 Custom. Made with 3Ds Max High and Low, bake with Marmosee Toolbag and textured in Substance.
    uniE621 https://www.artstation.com/shootthetravel
    In this work I make this model (Bowsy) with Zbrush.