Hello, my name is Marco, and I am a 24-year-old freelance 3D artist. I specialize in creating high-quality 3D models using industry-standard tools such as 3ds Max, Substance Painter, Photoshop, V-Ray, and Marvelous Designer, among others. My work primarily focuses on serving clients in the decorative sector, where I deliver visually stunning and detailed 3D content tailored to their needs. Currently, I am collaborating with Idealista (since October 2023) and Nfinite (since September 2024), contributing to projects that require creativity, technical precision, and a deep understanding of 3D visualization. I am now looking to expand my client base and collaborate with new partners who value high-quality 3D content and professional expertise. If you're looking for a passionate and skilled 3D artist to bring your projects to life, feel free to reach out—I’d love to discuss how we can work together!

shootthetravel

PRO

Hello, my name is Marco, and I am a 24-year-old freelance 3D artist. I specialize in creating high-quality 3D models using industry-standard tools such as 3ds Max, Substance Painter, Photoshop, V-Ray, and Marvelous Designer, among others. My work primarily focuses on serving clients in the decorative sector, where I deliver visually stunning and detailed 3D content tailored to their needs. Currently, I am collaborating with Idealista (since October 2023) and Nfinite (since September 2024), contributing to projects that require creativity, technical precision, and a deep understanding of 3D visualization. I am now looking to expand my client base and collaborate with new partners who value high-quality 3D content and professional expertise. If you're looking for a passionate and skilled 3D artist to bring your projects to life, feel free to reach out—I’d love to discuss how we can work together!

Next availability:
January 1, 2025

Hello, my name is Marco, and I am a 24-year-old freelance 3D artist.

I specialize in creating high-quality 3D models using industry-standard tools such as 3ds Max, Substance Painter, Photoshop, V-Ray, and Marvelous Designer, among others. My work primarily focuses on serving clients in the decorative sector, where I deliver visually stunning and detailed 3D content tailored to their needs.

Currently, I am collaborating with Idealista (since October 2023) and Nfinite (since September 2024), contributing to projects that require creativity, technical precision, and a deep understanding of 3D visualization.

I am now looking to expand my client base and collaborate with new partners who value high-quality 3D content and professional expertise. If you’re looking for a passionate and skilled 3D artist to bring your projects to life, feel free to reach out—I’d love to discuss how we can work together!

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Skills

3D
3D Model
Adobe Photoshop
Su
Substance Painter
3D
3D Design

Experience Level

3D Model
Expert
Adobe Photoshop
Expert
Substance Painter
Expert
3D Design
Expert

Language

Spanish; Castilian
Fluent
English
Intermediate

Education

CFGS in 3D Animations, Games and Interactive Environments at UDIT, University of Design and Technology
September 29, 2020 - June 27, 2023
Mastery of Programs: -3Ds Max (Arnold, Vray, Corona). -Substance and Designer. -Marmoset. -Photoshop, Illustrator, Premiere y After. -Unity y ZBrush.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Other, Computers & Electronics, Professional Services, Media & Entertainment
    uniE621 Table for Nfinite
    Modeled with 3ds max and VRay, textured with pixplant and substance.
    uniE621 https://www.artstation.com/shootthetravel
    Lost In The Hidden (The Game) Lost In The HIdden was my first game designed exclusively by me. It is a game set in space in which Atlas, the protagonist, will have to face his past. It is a project developed in Unity, using Unity VFX and Shader Graph. I used 3Ds MAX and Substance Painter to create the level and its props, using software such as Photoshop, Premiere and After Effects. You can try it here, all feedback is welcome: https://www.twine.net/signin
    uniE621 https://www.artstation.com/shootthetravel
    Modeling of a weapon from the Italian brand Pardini. This model is the Pardini HP 32, created in 3Ds Max, textured in Substance Painter, rendered and animated with Arnold and Video with After Effects.
    uniE621 https://www.artstation.com/shootthetravel
    Mauser M18 Custom. Made with 3Ds Max High and Low, bake with Marmosee Toolbag and textured in Substance.
    uniE621 https://www.artstation.com/shootthetravel
    In this work I make this model (Bowsy) with Zbrush.

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