Greetings,
I am Siddhartha Sankar Saha, an Animator/Rigger currently living and working in Berlin/Remote and I believe I can bring my expertise in game development and game-engine integration along with my skills to boost the quality even further with fresh perspective.
I have worked both with keyframe and motion capture data for animation which also includes a hybrid of both. While working on multiple projects with various demands, I have been able to adapt and enhance on the animation techniques required, including capturing facial motion capture, transferring raw data and then enhancing it. I would also like to add, I learnt to be proficient with 3D modelling as well, due to the hybrid nature of work at my previous employer i.e. EA Codemasters. I was responsible for high fidelity asset creation, using 3DS Max. I am also well crafted with character rigging skills as I have done both in AAA or other projects. It is also worth mentioning that I had the chance to work both with Unity and Unreal and also in-house engines like Ego and Raw at EA Codemasters and Rockstar Games respectively.
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Kind Regards.
Siddhartha Sankar Saha | Animator and Visual Designer
Berlin, Germany
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