Experienced 3D generalist game artist ; professional-grade skills in 3D rigging, animation, sculpting, modeling and texturing. Background in graphic design and infographic works. I mainly use : blender, substance, UE5, Zbrush and photoshop. Only available for remote work, with english or french clients and companies.

samuel monneau

Experienced 3D generalist game artist ; professional-grade skills in 3D rigging, animation, sculpting, modeling and texturing. Background in graphic design and infographic works. I mainly use : blender, substance, UE5, Zbrush and photoshop. Only available for remote work, with english or french clients and companies.

Available to hire

Experienced 3D generalist game artist ; professional-grade skills in 3D rigging, animation, sculpting, modeling and texturing. Background in graphic design and infographic works.

I mainly use : blender, substance, UE5, Zbrush and photoshop.

Only available for remote work, with english or french clients and companies.

See more

Skills

Fr
Freelance Gig
In
Infographic
3D
3D Model
3D
3D Animation
3D
3D Design

Experience Level

Freelance Gig
Expert
Infographic
Expert
3D Model
Expert
3D Animation
Expert
3D Design
Expert

Language

French
Fluent
English
Fluent

Education

Associate Degree in visual communication at ESCIN
January 6, 2006 - January 6, 2008
Bachelors Degree in real time 3D at ESCIN
January 6, 2008 - January 6, 2009
Masters Degree in video-game visual conception at ENJMIN
January 6, 2010 - January 6, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE613 Art direction and animation for SKYMAP GAMES
    For 1 year and 7 months, I've worked with Skymap games as an artistic director and 3D animator for an upcoming undisclosed game. I managed the 3D work of an outsourced studio, created 3D animations for colorful characters, and created marketing assets.
    uniE613 Demo game creation for Critical Wit
    Critical Wit was looking to build a demo for their game project AI Confidential. I brought together most of the team, directed the art production timeline and style, participated in building the assets for the game - Environment, props, main character and its animations, HUD, etc. Until completion of the demo in late March. From there I kept working on marketing assets (teaser video, key arts...) and other biz dev aspects of the production (full game art budget, marketing discussions...). https://youtu.be/2FuEG55PRiA