A skilled professional with a knack for combining technical expertise with creativity in the gaming and advertising fields. My experience ranges from writing scores for films and indie games, to taking on the role of VFX Supervisor at a boutique creative agency, working on video game trailers and gaming showcase events.
With over a decade of advertising experience, I bring a wealth of knowledge in music composition, visual effects, and motion graphics. I also have a depth of experience working with Wwise, Unity and C# in video game development.
My ultimate goal is to make a positive impact on the world through captivating storytelling and cutting-edge technology.
EXPERIENCE
Composer for Games & Film
Soren Laulainen Music (2004 - Present)
• Composed scores for sci-fi series DYNAMO, gamedev doc DEVQUEST & more
• Composed interactive music for indie game TRUNDL.buddy & global game jams
• Former president & board member of the Seattle Composers Alliance
• Organized fundraising & educational events for the Seattle music industry
• Collaborated with instrumentalists & composers on orchestral recording sessions
Visual Effects Supervisor
COLOR_Phone details not available. Sign in: https://www.twine.net/signup_)
• Managed a team of 3D/VFX Artists on multiple projects for Minecraft and Xbox
• Pioneered game capture workflows and set standards for a top gaming agency
• Fostered team alignment and skills development in Unreal Engine trainings
• Custom lighting/atmospherics implementation to bring game capture to life
• Automated artist rendering pipelines with Python scripting
• Animation rigging in After Effects and C4D to improve UX for other animators
• Designed motion graphics templates at scale, localized across dozens of languages and hundreds of deliverables
Animator & Marketing Capture Specialist
Amazon Game Studios_Phone details not available. Sign in: https://www.twine.net/signup_)
• Led game capture and marketing screenshots for The Grand Tour Game
• Animated seamless transitions between gameplay and live-action footage to
fulfill strategic goals of the product experience
• Partnered with campaign strategy leads and game systems programmers to
make product decisions that would benefit our marketing efforts
Game Developer & Audio Programmer
SPITE HOUSE_Phone details not available. Sign in: https://www.twine.net/signup_)
• Created interactive music w/ varying intensity, branching segments & stingers
• Audio/music programming with Wwise middleware
• Game audio seamlessly implemented into the game environment with C#
• Sound design, recording, mixing and mastering using Logic Pro and Audition
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