I’m a 3d designer, sketch artist, concept designer, learning enthusiast, and a multifaceted creative thinker with intermediate-to-expert-level 3d modelling and asset development skills and a history of working in: Product-design projects Game-development projects Real-world asset-replication Practical skillset in 2d image manipulation having created custom-made textures for many of the 3d assets in the projects using software like GIMP. Proficient in using Blender and workable experience in 3d Studio Max - currently learning to use Unreal Engine 5.1 and Dynamic Lighting rendering systems.
Project Lead @ Alone Clone Studios (05/2021 - 06/2024)
Conceptualized scenes for a to-be-released story-based game (Genre: Adventure)
Contributed to directing the storyline of the adventure-based game.
Worked on a massive project of replicating a real-world city.
Mentored junior team members of around 6-8 freshers, fostering professional growth and increasing overall team efficiency.
Delivered high-quality assets (buildings) for the city-project.
Implemented best practices in documentation management systems that improved the efficiency, accessibility, and security of project-related information.
Facilitated clear communication between internal departments, ensuring all parties remained aligned on goals throughout the duration of each project.
Optimized resource utilization by accurately forecasting project needs and allocating resources accordingly throughout the project lifecycle.
Set up and managed team meetings.
Monitored project progress, identified risks and took corrective action as needed.
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Freelance 3D Artist @ Creator’s 3d (03/2023 - 06/2023)
Collaborated with clients to develop unique 3D assets, meeting their specific design requirements.
Streamlined workflow by implementing efficient project management techniques and maintaining clear communication with team members.
Optimized 3D models for real-time rendering and performance, ensuring seamless integration in multimedia applications.
Maintained organized project files by following best practices for version control and asset management, reducing potential confusion in team workflows.
Delivered accurate and timely digital assets by adhering to strict deadlines while maintaining attention to detail in model construction.
Developed custom textures and materials to achieve realistic surfaces on 3D models, elevating the visual quality of final renders.
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