Hey there! I'm Sofi Villano, but I prefer to be called Ryv, please! 🌿 I'm a freelance 2D character-focused concept artist, animator, & illustrator based in Pasig City, Philippines. I'm a fine arts graduate from the University of Santo Tomas. Having been a major in Painting, I have since moved from traditional to digital work -- I am experienced with the 2D animation pipeline, from conceptual design stages, to keyframing, to clean-up. I have fully designed and animated key game characters using frame-by-frame animation, and am inspired by fluid movement present in games such as Cuphead. While I lean towards linework which employs a rough yet cozy look, I like to make designs stand out by bolstering key elements which represent the stories of characters or concepts. I want to bring stories to life. It is significant to me that I test the limits of creative concepts, as well as back-up my designs with research, and a lot of experimentation. I've always been drawn to emotionally honest stories, dark themes, & the otherworldly. In my spare time, you can catch me watching cartoons, or crunching fallen leaves beneath my shoes. Oh - and I carry a book or notebook almost everywhere! · · ─────── ·𖥸· ─────── · · You can reach me at my email, 📧 _Email not available. Sign in: https://www.twine.net/signup_ 💼 Resume: _Website not available. Sign in: https://www.twine.net/signup_ 🔗 Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ 🌳Linktree: _Website not available. Sign in: https://www.twine.net/signup_ Looking forward to working with you!

Sofi (Ryv) Villano | spectryv@gmail.com

Hey there! I'm Sofi Villano, but I prefer to be called Ryv, please! 🌿 I'm a freelance 2D character-focused concept artist, animator, & illustrator based in Pasig City, Philippines. I'm a fine arts graduate from the University of Santo Tomas. Having been a major in Painting, I have since moved from traditional to digital work -- I am experienced with the 2D animation pipeline, from conceptual design stages, to keyframing, to clean-up. I have fully designed and animated key game characters using frame-by-frame animation, and am inspired by fluid movement present in games such as Cuphead. While I lean towards linework which employs a rough yet cozy look, I like to make designs stand out by bolstering key elements which represent the stories of characters or concepts. I want to bring stories to life. It is significant to me that I test the limits of creative concepts, as well as back-up my designs with research, and a lot of experimentation. I've always been drawn to emotionally honest stories, dark themes, & the otherworldly. In my spare time, you can catch me watching cartoons, or crunching fallen leaves beneath my shoes. Oh - and I carry a book or notebook almost everywhere! · · ─────── ·𖥸· ─────── · · You can reach me at my email, 📧 _Email not available. Sign in: https://www.twine.net/signup_ 💼 Resume: _Website not available. Sign in: https://www.twine.net/signup_ 🔗 Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ 🌳Linktree: _Website not available. Sign in: https://www.twine.net/signup_ Looking forward to working with you!

Available to hire

Hey there! I’m Sofi Villano, but I prefer to be called Ryv, please! 🌿

I’m a freelance 2D character-focused concept artist, animator, & illustrator based in Pasig City, Philippines. I’m a fine arts graduate from the University of Santo Tomas. Having been a major in Painting, I have since moved from traditional to digital work – I am experienced with the 2D animation pipeline, from conceptual design stages, to keyframing, to clean-up. I have fully designed and animated key game characters using frame-by-frame animation, and am inspired by fluid movement present in games such as Cuphead.

While I lean towards linework which employs a rough yet cozy look, I like to make designs stand out by bolstering key elements which represent the stories of characters or concepts. I want to bring stories to life. It is significant to me that I test the limits of creative concepts, as well as back-up my designs with research, and a lot of experimentation.

I’ve always been drawn to emotionally honest stories, dark themes, & the otherworldly. In my spare time, you can catch me watching cartoons, or crunching fallen leaves beneath my shoes. Oh - and I carry a book or notebook almost everywhere!

· · ─────── ·𖥸· ─────── · ·

You can reach me at my email, 📧 Email not available. Sign in: https://www.twine.net/signup

💼 Resume: Website not available. Sign in: https://www.twine.net/signup
🔗 Portfolio: Website not available. Sign in: https://www.twine.net/signup
🌳Linktree: Website not available. Sign in: https://www.twine.net/signup

Looking forward to working with you!

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Skills

2D
2D Animation
Ch
Character Design
Il
Illustration

Experience Level

2D Animation
Expert
Character Design
Expert
Illustration
Expert

Language

English
Fluent
Tagalog
Fluent

Education

Bachelor of Fine Arts, Major in Painting at University of Santo Tomas
June 6, 2018 - July 6, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    uniE613 2D Concept Artist & Animator @ Ribeye Games
    All done for the 2D rhythm game, MONONEKO: Fully conceptualised & designed key game characters (player character, bosses, mini-bosses, enemies) & props (health items, collectibles, FX) using Clip Studio Paint & self-directed research. Per concept design (characters, enemies, game assets, etc.): Created multiple variations in terms of overall design & possible color palettes to truly explore the prompts given by the studio director, and ensure visual harmony. Conceptualised and fully animated necessary assets for said key characters & props using TVPaint; from roughs to final clean-up & color. (Example: Character Introductions before a fight, Attack phases, Command animations, etc.) Lead Keyframer for collaborative animations using TVPaint, Created a pipeline with timing charts, spacing notes, & art direction for the in-between artist/s to follow. Vocal in meetings for production plans & always ready to provide feedback to further improve the quality of my own & the team's works. Stayed involved in giving constructive criticism to other team members outside my own field, too.