[steverowlands.myportfolio.com] [Linkedin.com/in/stevenrowlands] I am an experienced senior motion graphics designer, 3D modeller, rigger, skinner and animator with extensive work bringing to life characters, creatures and objects. I worked in the video game design and development industry in and around the London area for more than 30 years, gaining experience on a wide variety of platforms and in Augmented Reality. My origins are in pixel graphics and animation, developing skills through new technology and software, achieving over 25 years’ experience in 3D modelling, animation and rendering. Experience: Advanced After Effects motion graphics video creation in 2d and 3d. Complete game design including characters, worlds, levels, audio and UI/UX. Extensive 3D modelling and rendering from cartoon to photo-realistic. Syncing and sequencing audio to video with originally created, recorded and stock content. Direct website html design and programming. Motion graphics production for internal, external and social media use. Still and video camera experience, green-screen recording, After Effects and Premiere Pro post-production editing, ultra-keying/keylighting and colour grading. After Effects creation of special effects in promotional videos. Working in a studio environment, helping and teaching other team members about animation using different software and techniques. Software used: 3DS Max (Arnold and VRay), After Effects (including use of expressions, MisterHorse, Saber and 3d renderers), Unity, Roblox, Photoshop, Premiere Pro, Illustrator, Powerpoint, Spine (2D), AESprite (2D), Moho (2D), Pro-Motion (2D), Fruityloops (audio sequencer/music). Employment/Project History January 2023 to November 2024 Senior Audio Visual Creative Designer RPC (Reynolds Porter Chamberlain) and Paragon (Workplace Solutions) Motion graphics video creation for an international law firm displayed on internal digital signage (worldwide), company website and social media posts. Developing highly creative video while maintaining brand adherence. Video template creation for the AV team for major brand refresh project. Working in a corporate environment, helping and teaching other team members about animation techniques and best practices for tidy project files. Reason for leaving: End of Fixed Term Contract. February 2020 to December 2022 3D Animator Supersolid 3ds Max animation: Rigging, skinning, animating (including Biped and custom rigging), import to engines (Unity and Roblox) and set up of prefabs, triggers and controllers. Spine animation: Asset/parts creation (Photoshop export tools), rigging, vertexing and skinning, animation utilizing curve editor. Projects include: Cook & Merge, Home Street, Food Street, Snake Rivals, RoPets. Reason for leaving: Career change to broaden creative skillset. more details on my CV

Steve Rowlands

[steverowlands.myportfolio.com] [Linkedin.com/in/stevenrowlands] I am an experienced senior motion graphics designer, 3D modeller, rigger, skinner and animator with extensive work bringing to life characters, creatures and objects. I worked in the video game design and development industry in and around the London area for more than 30 years, gaining experience on a wide variety of platforms and in Augmented Reality. My origins are in pixel graphics and animation, developing skills through new technology and software, achieving over 25 years’ experience in 3D modelling, animation and rendering. Experience: Advanced After Effects motion graphics video creation in 2d and 3d. Complete game design including characters, worlds, levels, audio and UI/UX. Extensive 3D modelling and rendering from cartoon to photo-realistic. Syncing and sequencing audio to video with originally created, recorded and stock content. Direct website html design and programming. Motion graphics production for internal, external and social media use. Still and video camera experience, green-screen recording, After Effects and Premiere Pro post-production editing, ultra-keying/keylighting and colour grading. After Effects creation of special effects in promotional videos. Working in a studio environment, helping and teaching other team members about animation using different software and techniques. Software used: 3DS Max (Arnold and VRay), After Effects (including use of expressions, MisterHorse, Saber and 3d renderers), Unity, Roblox, Photoshop, Premiere Pro, Illustrator, Powerpoint, Spine (2D), AESprite (2D), Moho (2D), Pro-Motion (2D), Fruityloops (audio sequencer/music). Employment/Project History January 2023 to November 2024 Senior Audio Visual Creative Designer RPC (Reynolds Porter Chamberlain) and Paragon (Workplace Solutions) Motion graphics video creation for an international law firm displayed on internal digital signage (worldwide), company website and social media posts. Developing highly creative video while maintaining brand adherence. Video template creation for the AV team for major brand refresh project. Working in a corporate environment, helping and teaching other team members about animation techniques and best practices for tidy project files. Reason for leaving: End of Fixed Term Contract. February 2020 to December 2022 3D Animator Supersolid 3ds Max animation: Rigging, skinning, animating (including Biped and custom rigging), import to engines (Unity and Roblox) and set up of prefabs, triggers and controllers. Spine animation: Asset/parts creation (Photoshop export tools), rigging, vertexing and skinning, animation utilizing curve editor. Projects include: Cook & Merge, Home Street, Food Street, Snake Rivals, RoPets. Reason for leaving: Career change to broaden creative skillset. more details on my CV

Available to hire

[steverowlands.myportfolio.com]
[Linkedin.com/in/stevenrowlands]

I am an experienced senior motion graphics designer, 3D modeller, rigger, skinner and animator with extensive work bringing to life characters, creatures and objects. I worked in the video game design and development industry in and around the London area for more than 30 years, gaining experience on a wide variety of platforms and in Augmented Reality. My origins are in pixel graphics and animation, developing skills through new technology and software, achieving over 25 years’ experience in 3D modelling, animation and rendering.

Experience:
Advanced After Effects motion graphics video creation in 2d and 3d. Complete game design including characters, worlds, levels, audio and UI/UX. Extensive 3D modelling and rendering from cartoon to photo-realistic. Syncing and sequencing audio to video with originally created, recorded and stock content. Direct website html design and programming. Motion graphics production for internal, external and social media use. Still and video camera experience, green-screen recording, After Effects and Premiere Pro post-production editing, ultra-keying/keylighting and colour grading. After Effects creation of special effects in promotional videos. Working in a studio environment, helping and teaching other team members about animation using different software and techniques.

Software used:
3DS Max (Arnold and VRay), After Effects (including use of expressions, MisterHorse, Saber and 3d renderers), Unity, Roblox, Photoshop, Premiere Pro, Illustrator, Powerpoint, Spine (2D), AESprite (2D), Moho (2D), Pro-Motion (2D), Fruityloops (audio sequencer/music).

Employment/Project History

January 2023 to November 2024
Senior Audio Visual Creative Designer
RPC (Reynolds Porter Chamberlain) and Paragon (Workplace Solutions)
Motion graphics video creation for an international law firm displayed on internal digital signage (worldwide), company website and social media posts. Developing highly creative video while maintaining brand adherence. Video template creation for the AV team for major brand refresh project. Working in a corporate environment, helping and teaching other team members about animation techniques and best practices for tidy project files.
Reason for leaving: End of Fixed Term Contract.

February 2020 to December 2022
3D Animator
Supersolid
3ds Max animation: Rigging, skinning, animating (including Biped and custom rigging), import to engines (Unity and Roblox) and set up of prefabs, triggers and controllers.
Spine animation: Asset/parts creation (Photoshop export tools), rigging, vertexing and skinning, animation utilizing curve editor.
Projects include: Cook & Merge, Home Street, Food Street, Snake Rivals, RoPets.
Reason for leaving: Career change to broaden creative skillset.

more details on my CV

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Gaming, Media & Entertainment