I am an artist, musician, and technologist based in Silver Spring, MD. Why technology and creative media? I believe technology should serve people first. I want to help make technology center the voices of human beings! Technology can be expressive, emotional, beautiful. I hope to bridge the gap between technical innovation and creative expression, and use emerging tools to allow for better connection and understanding between people everywhere. Through my creative work, I have produced projects in film, 3D animation, sound art, interactive installations, game development, and sculpture. I am very familiar with the Adobe Creative Suite (Premiere, Photoshop, InDesign, Illustrator), Autodesk Maya (modeling, shading, rigging, lighting, python scripting, rendering, VFX, hair and cloth simulation), and audio recording/engineering/editing techniques. My computer science work has explored applications of Artificial Intelligence and Visual Computing. I have experience with Python (TensorFlow, PyTorch, Numpy, Scikit, Plotly, etc), Java, SQL, C++, HTML, CSS, and Linux. --- **Employment and project experience** **Character Rigger, Lead VFX** Take Flight (short animated film) _September 2023 - May 2024 **Game Engineer, UI Designer** Final Boss (2D game in Java) _December 2023_

sylvie-bartusek

I am an artist, musician, and technologist based in Silver Spring, MD. Why technology and creative media? I believe technology should serve people first. I want to help make technology center the voices of human beings! Technology can be expressive, emotional, beautiful. I hope to bridge the gap between technical innovation and creative expression, and use emerging tools to allow for better connection and understanding between people everywhere. Through my creative work, I have produced projects in film, 3D animation, sound art, interactive installations, game development, and sculpture. I am very familiar with the Adobe Creative Suite (Premiere, Photoshop, InDesign, Illustrator), Autodesk Maya (modeling, shading, rigging, lighting, python scripting, rendering, VFX, hair and cloth simulation), and audio recording/engineering/editing techniques. My computer science work has explored applications of Artificial Intelligence and Visual Computing. I have experience with Python (TensorFlow, PyTorch, Numpy, Scikit, Plotly, etc), Java, SQL, C++, HTML, CSS, and Linux. --- **Employment and project experience** **Character Rigger, Lead VFX** Take Flight (short animated film) _September 2023 - May 2024 **Game Engineer, UI Designer** Final Boss (2D game in Java) _December 2023_

Available to hire

I am an artist, musician, and technologist based in Silver Spring, MD.

Why technology and creative media? I believe technology should serve people first. I want to help make technology center the voices of human beings! Technology can be expressive, emotional, beautiful. I hope to bridge the gap between technical innovation and creative expression, and use emerging tools to allow for better connection and understanding between people everywhere.

Through my creative work, I have produced projects in film, 3D animation, sound art, interactive installations, game development, and sculpture. I am very familiar with the Adobe Creative Suite (Premiere, Photoshop, InDesign, Illustrator), Autodesk Maya (modeling, shading, rigging, lighting, python scripting, rendering, VFX, hair and cloth simulation), and audio recording/engineering/editing techniques.

My computer science work has explored applications of Artificial Intelligence and Visual Computing. I have experience with Python (TensorFlow, PyTorch, Numpy, Scikit, Plotly, etc), Java, SQL, C++, HTML, CSS, and Linux.


Employment and project experience

Character Rigger, Lead VFX Take Flight (short animated film)
_September 2023 - May 2024

Game Engineer, UI Designer Final Boss (2D game in Java)
December 2023

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Skills

Canva
In
Instrumental
Il
Illustration
GI
GIF
Sp
Spot Illustration
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Experience Level

Canva
Expert
Instrumental
Expert
Illustration
Expert
GIF
Expert
Spot Illustration
Expert
Docker
Expert
Microsoft Powerpoint
Expert
Microsoft Word
Expert
Collage Illustration
Expert
Claymation
Expert
Charcoal Illustration
Expert
Pen and Ink Illustration
Expert
Pencil Illustration
Expert
Autodesk Maya
Expert
Artwork
Expert
Animation
Expert
Adobe Premiere Pro
Expert
Adobe InDesign
Expert
reaper
Expert
3D Model
Expert
Adobe Photoshop
Expert
Python
Expert
UI
Expert
Java
Expert
Comic Strip
Expert
TensorFlow
Expert
Poster
Expert
Book Cover
Expert
Mix
Expert
Soundtrack
Expert
Short Film
Expert
Stop Motion Animation
Expert
Stop Motion
Expert
Web Design
Expert
Microsoft Excel
Expert
2D Animation
Intermediate
Ableton Live
Intermediate
HTML5
Intermediate
3D Animation
Intermediate
Game Design
Intermediate
Book Illustration
Intermediate
Procreate
Intermediate
SQL
Intermediate
CSS
Intermediate
Unity
Beginner
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Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate

Education

Bachelor of Science at Brown University
September 1, 2020 - May 28, 2024
Double concentration: Computer Science, Visual Art
High School Diploma at Lycée Rochambeau, the French International School
September 1, 2005 - June 26, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Non-Profit Organization, Software & Internet
    uniE613 Run, Cycle
    https://vimeo.com/782695057 A short animated film I worked on with 3 other students in my Intro to Computer Animation class. Pre-production: Helped create the shotlist and storyboarded some scenes. Production: Worked in the 3D animation software Maya. Modeled and rigged two horse heads, and modeled environmental assets Animated and rendered a good portion of the shots. Most animation done by me was environmental (carousel, lighting, some horse facial movement). Post-production: Edited a good amount of the film in Adobe Premiere, specifically the scenes before the more experimental section, and the scenes that show the final resolution. This included Color correction, covering up glitches in the rendered shots, and fixing timing problems. Led my team as far as the film's soundtrack. I did most of the experimenting, recording, and editing with the soundtrack. The recordings were all performed by myself as well as other student musicians I invited to contribute to the project. I was in charge of all the sound engineering in my dorm room, which I converted into a small makeshift studio.
    uniE613 Inside is Outside
    Individual Project in Autodesk Maya https://vimeo.com/898792051 Modeled and rigged a body in Autodesk Maya, based off my own likeness. Fit a purchased skeleton model into the body, and rigged the skeleton Composed, recorded, and edited the film’s score. Generated character animations for the body and skeleton by connecting different joints in the rig to the signals of different audio tracks in the score, using a node network engineered in Maya.
    uniE613 Take Flight
    Body & Facial Rigging in Autodesk Maya Demo reel from a film in progress https://vimeo.com/961710263?share=copy Collaborated with a team of 12 to produce a short animated film. Led character rigging for the two main characters of the film in Maya, including the daughter’s face and body rig, and the father’s face rig. Supported and guided animators with rigging, adjusting the rig at their request and debugging any problems. Storyboarded lit scenes, modeled and shaded assets, shot live action, laid out camera. Experimented with environmental simulations such as dynamically responsive flora.