Twine
Twine

I am a multidisciplinary software engineer specializing in virtual and augmented reality. I am comfortable working on all aspects of immersive software development, including 3D modelling, scene construction,

Will Guest

I am a multidisciplinary software engineer specializing in virtual and augmented reality. I am comfortable working on all aspects of immersive software development, including 3D modelling, scene construction, interaction design, optimisation and programming. I have been coding in C# for >8 years and can quickly turn ideas into modular, performant code. I have built a variety of immersive experiences, including workplace training tools, realistic physics simulations and information resources. Over the past few years,

Available to hire

I am a multidisciplinary software engineer specializing in virtual and augmented reality.

I am comfortable working on all aspects of immersive software development, including 3D modelling, scene construction, interaction design, optimisation and programming. I have been coding in C# for >8 years and can quickly turn ideas into modular, performant code.

I have built a variety of immersive experiences, including workplace training tools, realistic physics simulations and information resources. Over the past few years, I have been building software on the ICP blockchain, completing projects with a total value of over $150,000.

WebXR, Unity, Blender
VR, AR, XR | C#, JavaScript
ICP Smart Contracts

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Skills

3D
3D Design
C#
Un
Unity 3D
3D
3D Model
Blender
JavaScript
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Experience Level

3D Design
Expert
C#
Expert
Unity 3D
Expert
3D Model
Intermediate
Blender
Intermediate
JavaScript
Intermediate
Web Design
Intermediate

Language

English
Fluent

Education

PhD -- Performance Augmentation: Immersive Technology for Workplace Training at Oxford Brookes University
November 10, 2016 - November 10, 2024
Chapters on capturing procedural knowledge, measuring embodied performance and a quantitative evaluation of the wearable technology system, through the use of structural equation modelling and statistical analysis of attitudinal patterns. The discussion views the results through the lens of Affordance Theory and Social Systems Theory.
BSc. (Hons.) Theoretical Physics at University of Birmingham, UK
September 1, 2003 - July 1, 2006

Qualifications

PRINCE2 Project Management
March 1, 2009 - May 1, 2009
Foundation Level Course

Industry Experience

Software & Internet, Education, Other
    uniE613 Trypillia VR Museum
    Platform: WebXR on the ICP blockchain Devices: VR, desktop, mobile Tools used: Unity, Blender, ExeudVR Languages: Ukrainian, English Link: https://www.twine.net/signin A recreation of a eneolithic village (c. 5000 BC), presented as an immersive, interactive experience. In this project I worked as curator and developer of the 3D scene, taking responsibility for the presentation of all virtual content as well the development of an information layer, allowing it to become an educational experience. Special attention was given to the interaction with information in the immersive space as well as creating a scalable, multilingual framework. Trypillia VR is built using ExeudVR, a cross-platform interaction framework, enabling interaction design and the functionalisation of virtual objects, boosting immersive and engagement.
    uniE613 WebXR Flight Sim
    Plane: Cessna 172 Platform: WebXR hosted on the ICP blockchain Devices: VR, desktop Tools used: Unity, Blender, ExeudVR Link: https://www.twine.net/signin A flight simluator using fixed wing aerodynamics and interaction based on the ExeudVR toolkit, for intuitive flight controls. This demo contains a Cessna 172, runway and several buildings, arranged on a tile of 1 km2. Credits: Runway by https://www.twine.net/signin Hangar by https://www.twine.net/signin Air Tower by https://www.twine.net/signin Engine sound from Pixabay