Passionate composer and producer with extensive experience in game development, studio production and firsthand performance. Experienced in analog and digital production, composition and recording processes, as well as game implementation, game engines and middleware. Self-motivated, with a lifelong commitment to music. **Experience** Composer / Sound Designer PHL Collective May 2018 - April 2024 Personally handled or otherwise oversaw all audio-related tasks for every game produced at the studio. This included designing and implementing all audio assets—music, ambience, sound effects and dialogue. Making use of the advantages offered by middleware such as FMOD and Wwise, created dynamic, immersive soundscapes to further envelop players’ in the gaming experience for five shipped titles and a variety of mobile games, prototypes and promotional materials. Worked on inter-departmental teams to collaborate effectively and efficiently to achieve a unified vision and end product, making use of communication and organizational tools such as Slack, Discord, ClickUp, Trello, Microsoft Suite, etc. Proved myself regularly to be a highly-adaptable and versatile composer, having to quickly study and be able to create in the musical style of a wide range of different, well-established and known IP’s, always making sure to work within the boundaries of the existing brand identities of each project and IP. Producer / Engineer Freelance September 2015 - Present Worked on hundreds of different releases at one or more stages of the music production process, including pre-production, writing/arranging, recording/engineering, post-production, editing, mixing, and mastering for various digital and physical formats. Used computers, digital audio workstations, analog and digital processors to capture and enhance source audio material. Collaborated with artists and engineers to create a sound that aligned with their artistic visions. Executed detailed and dynamic mixes, employing a wide range of audio processing techniques to enhance clarity, depth, and impact. Utilized mastering tools and techniques to optimize dynamics, frequency balance, and stereo imaging across various playback platforms. Prepared masters for digital distribution, vinyl pressing, and other formats, adhering to modern industry standards and technical specifications.

wyattoberholzer

Passionate composer and producer with extensive experience in game development, studio production and firsthand performance. Experienced in analog and digital production, composition and recording processes, as well as game implementation, game engines and middleware. Self-motivated, with a lifelong commitment to music. **Experience** Composer / Sound Designer PHL Collective May 2018 - April 2024 Personally handled or otherwise oversaw all audio-related tasks for every game produced at the studio. This included designing and implementing all audio assets—music, ambience, sound effects and dialogue. Making use of the advantages offered by middleware such as FMOD and Wwise, created dynamic, immersive soundscapes to further envelop players’ in the gaming experience for five shipped titles and a variety of mobile games, prototypes and promotional materials. Worked on inter-departmental teams to collaborate effectively and efficiently to achieve a unified vision and end product, making use of communication and organizational tools such as Slack, Discord, ClickUp, Trello, Microsoft Suite, etc. Proved myself regularly to be a highly-adaptable and versatile composer, having to quickly study and be able to create in the musical style of a wide range of different, well-established and known IP’s, always making sure to work within the boundaries of the existing brand identities of each project and IP. Producer / Engineer Freelance September 2015 - Present Worked on hundreds of different releases at one or more stages of the music production process, including pre-production, writing/arranging, recording/engineering, post-production, editing, mixing, and mastering for various digital and physical formats. Used computers, digital audio workstations, analog and digital processors to capture and enhance source audio material. Collaborated with artists and engineers to create a sound that aligned with their artistic visions. Executed detailed and dynamic mixes, employing a wide range of audio processing techniques to enhance clarity, depth, and impact. Utilized mastering tools and techniques to optimize dynamics, frequency balance, and stereo imaging across various playback platforms. Prepared masters for digital distribution, vinyl pressing, and other formats, adhering to modern industry standards and technical specifications.

Available to hire

Passionate composer and producer with extensive experience in game development, studio production and firsthand performance. Experienced in analog and digital production, composition and recording processes, as well as game implementation, game engines and middleware. Self-motivated, with a lifelong commitment to music.

Experience

Composer / Sound Designer
PHL Collective
May 2018 - April 2024

Personally handled or otherwise oversaw all audio-related tasks for every game produced at the studio. This included designing and implementing all audio assets—music, ambience, sound effects and dialogue. Making use of the advantages offered by middleware such as FMOD and Wwise, created dynamic, immersive soundscapes to further envelop players’ in the gaming experience for five shipped titles and a variety of mobile games, prototypes and promotional materials. Worked on inter-departmental teams to collaborate effectively and efficiently to achieve a unified vision and end product, making use of communication and organizational tools such as Slack, Discord, ClickUp, Trello, Microsoft Suite, etc. Proved myself regularly to be a highly-adaptable and versatile composer, having to quickly study and be able to create in the musical style of a wide range of different, well-established and known IP’s, always making sure to work within the boundaries of the existing brand identities of each project and IP.

Producer / Engineer
Freelance
September 2015 - Present

Worked on hundreds of different releases at one or more stages of the music production process, including pre-production, writing/arranging, recording/engineering, post-production, editing, mixing, and mastering for various digital and physical formats. Used computers, digital audio workstations, analog and digital processors to capture and enhance source audio material. Collaborated with artists and engineers to create a sound that aligned with their artistic visions. Executed detailed and dynamic mixes, employing a wide range of audio processing techniques to enhance clarity, depth, and impact. Utilized mastering tools and techniques to optimize dynamics, frequency balance, and stereo imaging across various playback platforms. Prepared masters for digital distribution, vinyl pressing, and other formats, adhering to modern industry standards and technical specifications.

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Skills

Mi
Mix
Pro Tools
Logic Pro
In
Instrumental
Ma
Master
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Experience Level

Mix
Expert
Pro Tools
Expert
Logic Pro
Expert
Instrumental
Expert
Master
Expert
Soundtrack
Expert
Composition
Expert
Dropbox
Expert
Ableton Live
Expert
Theme Tune
Intermediate
Microsoft Word
Intermediate
Google Drive
Intermediate
Game Design
Intermediate
Steinberg Nuendo
Intermediate
Microsoft Powerpoint
Intermediate
Unity 3D
Intermediate
Microsoft Office
Intermediate
Voiceover
Intermediate
Jingle
Intermediate
Steinberg Cubase
Beginner
Microsoft Excel
Beginner
Beats
Beginner
Slack Workflow
Beginner
Unreal Engine 4
Beginner
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Language

English
Fluent

Education

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Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Travel & Hospitality
    uniE603 House of Harm, "In Threes" Single, Alternate Mix
    Alternate mix commissioned and approved by the band, but not used for official release.
    uniE603 The Addams Family: Mansion Mayhem (Xbox/Switch/Playstation/PC)
    They're creepy and kooky, and their home is in danger! Only you and your friends can help Wednesday, Pugsley, Gomez, and Morticia save the Addams Family Mansion in this horrifyingly hilarious 3D adventure for up to four players. The mansion is full of spooky scares - but can you discover its hair-raising secrets and save it from an unexpected threat? Use each iconic character's abilities to explore the house, solve puzzles, and find lost relics. Play competitive minigames that will have you bumping and jumping over each other to win. Family game night is about to get terrifyingly exciting! The Addams Family: Mansion Mayhem features a dynamic region theme for each room in the house, as well as a variety of exciting mini-game tracks. Drawing influence from the beloved gothic family's most recent cinematic revival, the game's soundtrack should strike players as both instantly familiar, yet new and fresh. Blending elements of baroque and gothic classical with Spanish folk music and topped with plenty of quirky embellishments, the result is a perfectly dark and odd soundtrack to accompany the Addams' mansion adventure.
    uniE603 Gridiron, "Playin' For Keeps" Single
    A one-off single for friends and repeat clients Gridiron, released originally on the One Scene Unity, Vol. III compilation record. The dropout mid-way through the second verse was my idea, which I suggested half as a joke, but the band loved how over-the-top it was and we ended up keeping it.
    uniE603 DC's Justice Leauge: Cosmic Chaos (Xbox/Switch/Playstation/PC)
    Unite against chaos in an all-new adventure where the Justice League goes head-to-head with Mr. Mxyzptlk, a powerful prankster from the 5th Dimension. Have the freedom to play your way in action-packed missions, grueling fights, and daring challenges! Suit up as Batman, Wonder Woman, and Superman and team up with other Super Heroes to take on some of the most powerful Super-Villains in the DC universe. Use the super abilities at your disposal to help solve puzzles, defeat enemies, and unlock outfits and special upgrades. Play with friends or family in 2-player couch co-op Instant Action Mode and have the freedom to explore Happy Harbor, the home of the Justice League. Can you stop Mr. Mxyzptlk's chaos and bring peace to Happy Harbor? Justice League: Cosmic Chaos features a hybrid score, blending tape loops, electronic elements and synthesizers, and orchestral arrangements for a unique, lighthearted accompaniment to match the game's whimsical art style, while still nodding to the familiar sound of DC's beloved cinematic universe. Adaptive in nature, gameplay progression and intensity both control expansive layers and sections of each piece of music, ensuring a unique, non-linear listening experience throughout.
    uniE603 Capsule 9, "Take As Prescribed" EP
    Drawing from alternative rock, grunge, shoegaze and post-hardcore influences, Capsule 9 delivers their six track debut, which is both familiar and nostalgic, yet new and fresh. The band demonstrates strong influences, yet weaves them together to create something their own, that fans of Hum, Deftones and Thursday alike will all find satisfying.
    uniE603 All Under Heaven, "What Lies Ahead of Me" LP
    “What Lies Ahead Of Me”, as the title suggests, is a look toward the future. Years after their formation, multiple EPs and plenty of touring, All Under Heaven seem to have come to fruition on their debut LP. The band has greatly evolved upon their sound—previously content in the “shoegaze” sphere—now pulling in a mix of influences from alternative bands like The Cure, Pinback or The Smiths, while embracing new instruments such as synthesizers and electronic drum beats. The added instruments, a focus on melodicism and DeFabritus’ vocals more upfront and stronger than ever create a beautiful record, exploring themes of love, loss and friendship. “What Lies Ahead Of Me” marks a shift for the band and further carves out their space in contemporary, alternative music.